openclonk/planet/Objects.ocd/Vegetation.ocd/Trees.ocd/Coconut.ocd/Tree_Coconut.material

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material Tree_Coconut
{
receive_shadows on
technique
{
pass
{
cull_hardware none
scene_blend alpha_blend
ambient 1.0 1.0 1.0 1.0
diffuse 1.0 1.0 1.0 1.0
specular 0.0 0.0 0.0 0.0 0.0
emissive 0.0 0.0 0.0 0.0
texture_unit
{
texture coconutTree.png
tex_address_mode wrap
}
}
}
}