forked from Mirrors/openclonk
441 lines
21 KiB
Plaintext
441 lines
21 KiB
Plaintext
UserAction=Action
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UserColor=Farbe
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UserObject=Object
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UserObjectList=Object list
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UserPlayer=Player
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UserPlayerList=Players
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UserInteger=Integer
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UserColor=Color
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UserString=Text
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UserBoolean=Boolean
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UserDefinition=Object type
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UserPosition=Position
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UserOffset=Offset
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UserAny=Value
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Default=Default
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Structure=Structure
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Game=Game
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Disasters=Disasters
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None=Nothing
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Noone=Noone
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AllPlayers=All players
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Sequence=Sequence
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Wait=Wait for time
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Time=Time (Frames)
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ActionObject=Action object(this)
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TriggerObject=Triggering object
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TriggerClonk=Triggering clonk
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TriggeringPlayer=Triggering player
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UserActionProgressMode=Save progress
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Session=Don't save
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PerPlayer=Per player
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Player=Player
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Global=Globally
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ParallelAction=Parallel execution
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Goto=Go to sequence index
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StopSequence=Quit sequence
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SuspendSequence=Suspend sequence
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Index=Index
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Actions=Actions
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Constant=Constant
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ConstantObject=Select object
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Value=Value
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SequenceHelp=Allows execution of multiple actions in a series. The list will be evaluated from top to bottom. Using 'go to' commands or messages with multiple options, it is also possible to jump between indices in the sequences.
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GotoHelp=Sets the current execution point to the given index in the parent sequence.
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StopSequenceHelp=Ends the current sequence and resets its progress. On the next execution, the sequence will start from the beginning.
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SuspendSequenceHelp=Ends the current sequence and stores its progress. If the action is triggered again, the sequence will be resumed after this action.
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WaitHelp=Pauses the current sequence by the specified time and continues with the next action after the pause.
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ActionObjectHelp=The object in which this action is defined. For actions defined in switches, this would be the switch object. For dialogues it would be the dialogue object.
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TriggerClonkHelp=The selected clonk of the player who has triggered execution of this action.
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TriggerObjectHelp=The object that triggered this action. In dialogues, this would be the selected clonk of the player. For triggers like 'Finish construction' this would be the newly constructed building.
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ConstantObjectHelp=Select an object from a list.
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TriggeringPlayerHelp=The player who has triggered this action.
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AllPlayersHelp=All human players.
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ConstantHelp=Specify a value directly.
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UserActionProgressModeHelp=Specifies whether progress in this sequence is stored globally, per player or only per execution. For instance if progress of a dialogue is stored globally and a second player talks to the same clonk while another player is reading a message, the second player would continue the dialogue where the first player stopped. If progress is stored per player, each player gets an independent dialogue.
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ParallelActionHelp=Specifies whether the action can be started multiple times in parallel. This is relevant if the action duration is long (for example because a dialogue message or a wait time in the sequence) and the same event is triggered by another player during the wait time.
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Ambience=Ambience
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Sound=Sound
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SoundHelp=Plays a sound file.
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SoundName=Sound name
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SoundNameHelp=Name of the sound file to play.
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SoundPitch=Pitch
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SoundPitchHelp=Modulation of pitch. Valid values are -90 to +1000. At 0, the sound will be played normally. Smaller values mean lower-pitched and slower sound. Larger values mean higher-pitched and faster sound.
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SoundVolume=Volume
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SoundVolumeHelp=Relative sound volume. Values 0-100. Default is 100.
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SoundLoop=Loop
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SoundLoopHelp=On 'Loop on', the sound will play over an over until a sound with the same name and source object is played with the 'Loop off' setting. If 'None', the sound is played exactly once.
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SoundLoopNone=None
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SoundLoopOn=Loop on
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SoundLoopOff=Loop off
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SoundTargetPlayersHelp=Players, for whom the sound is played.
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SoundSourceObject=Source object
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SoundSourceObjectHelp=Object used as the source of the sound. Object sounds are only played if the object is nearby and are panned depending on object position relative to the screen.
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Here=Here
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Object=Object
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CreateObject=Create object
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CreateObjectHelp=Creates a new object at the specified position or contained in another object.
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CreateObjectDefinitionHelp=The definition, i.e. object type, of the newly created object.
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CreateObjectPositionHelp=Where to created the new object. Only relevant if no container is specified.
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CreateObjectCreationOffset=Offset
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CreateObjectCreationOffsetHelp=Where the creation point of the newly created object is located.
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Center=Object center
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Bottom=Lower object border
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Owner=Owner
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CreateObjectOwnerHelp=Owner of the new object. Determines the object color and e.g. afficiation of flagpoles.
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Container=Container
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CreateObjectContainerHelp=If specified, the object will be created in the contents of this other object. E.g. to create objects directly into the inventory of a clonk or a chest.
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SpeedX=Speed X
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CreateObjectSpeedXHelp=Horizontal speed of the new object in 1/10th pixels per frame.
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SpeedY=Speed Y
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CreateObjectSpeedYHelp=Vertical speed of the new object in 1/10th pixels per frame.
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Rotation=Rotation
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CreateObjectRotationHelp=Rotation of the object in degrees.
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SpeedR=Rotation speed
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CreateObjectSpeedRHelp=Speed of rotation in degrees per frame.
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LastCreatedObject=Last created object
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LastCreatedObjectHelp=The object, which has been last created using a 'create object' action in this context.
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RemoveObject=Remove object
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RemoveObjectHelp=Removes an object from the game.
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RemoveObjectObject=The object to remove.
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EjectContents=Contents
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EjectContentsHelp=What to do if the removed object contained other objects.
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EjectContentsNo=Remove contents
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EjectContentsYes=Eject contents
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Position=Position
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ConstantPositionAbsolute=Constant (absolut)
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ConstantPositionAbsoluteHelp=Defines a position in absolute landscape coordinates. The position can be adjusted using a red marker in the viewport.
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ConstantPositionRelative=Constant (relativ)
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ConstantPositionRelativeHelp=Defines a position relative to the edited object. The position can be adjusted using a red marker in the viewport.
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Coordinates=Coordinates
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CoordinatesHelp=Position defined via X (horizontal) and Y (vertical) coordinates.
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PosXHelp=Horizontal coordinate relative to the left border of the landscape.
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PosYHelp=Vertical coordinate relative to the top border of the landscape.
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PositionOffset=Position+Offset
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PositionOffsetHelp=Calculates a position as a base position plus an offset.
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PositionOffsetPositionHelp=Base position to which the offset is applied.
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PositionOffsetOffsetHelp=Offset to ve applied.
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ConstantOffsetRelative=Constant offset
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ConstantOffsetRelativeHelp=Defines a constant offset. The offset can be edited using a pink marker in the viewport.
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OffXHelp=Horizontal offset.
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OffYHelp=Vertical offset.
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AddOffsets=Add offsets
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AddOffsetsHelp=Adds two partial offsets to one big offset.
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AddOffsetOffsetHelp=Partial offset.
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Random=Random number
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RandomIntHelp=Random value between a minimum (inclusive) and a maximum (inclusive).
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Min=Minimum
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RandomMinHelp=Smallest possible number
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Max=Maximum
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RandomMaxHelp=Largest possible number
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ObjectPosition=Object position
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ObjectPositionHelp=Current position of an object.
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ObjectPositionObjectHelp=The object of which the position is used.
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DiffPositions=Difference between positions
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DiffPositionsHelp=Calculates the offset from position A to position B (Offset = B - A)
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PositionA=Position A
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PositionAHelp=Start position
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PositionB=Position B
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PositionBHelp=End position
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RandomPosition=Random position...
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RandomRectAbs=...in a rectangle (absolute)
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RandomRectAbsHelp=Picks a random point within a square (yellow region). The region is placed relative to the landscape.
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Rectangle=Rectangle
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RandomRectRel=...in a rectangle (relative)
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RandomRectRelHelp=Picks a random point within a square (teal region). The region is placed relative to the selected object.
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RandomCircleAbs=...in a circle (absolute)
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RandomCircleAbsHelp=Picks a random point within a circle (purple region). The region is placed relative to the landscape.
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Circle=Circle
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RandomCircleRel=...in a circle (relative)
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RandomCircleRelHelp=Picks a random point within a circle (purple region). The region is placed relative to the selected object.
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RandomOffRectRel=Random in rectangle
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RandomRectRelHelp=Picks a random offset within a square (teal region).
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RandomOffCircleRel=Random in circle
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RandomCircleRelHelp=Picks a random offset within a square (purple region).
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Global=Global
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CastObjects=Cast objects
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CastObjectsHelp=Creates and flings multiple objects from a position.
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CastObjectsDefinitionHelp=Definition of objects to be created.
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CastObjectsPositionHelp=Position from which objects are cast.
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Amount=Amount
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CastObjectsAmountHelp=Number of objects to cast.
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Speed=Speed
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CastObjectsSpeedHelp=Mean speed at which objects are flung. In 1/10th pixels per frame.
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MeanAngle=Mean angle
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CastObjectsMeanAngleHelp=Mean angle in degrees at which objects are cast. 0 is up, positive angles rotate clockwise.
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AngleDeviation=Angle deviation
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CastObjectsAngleDeviationHelp=Angle range in which objects are cast. Set to 360 to cast in all directions.
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CastObjectsOwnerHelp=Ownser of newly created objects.
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Comparison=Comparison
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CompareInteger=Compare numbers
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ComparisonHelp=Compares two values with an operator.
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LeftOperand=Left operand
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LeftOperandHelp=Value left of the comparison operator.
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Operator=Operator
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OperatorHelp=Comparison operator
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EqualHelp=True if both operands are equal.
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NotEqualHelp=True if operands are not equal.
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LessThanHelp=True if the left operand is smaller than the right operand.
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GreaterThanHelp=True if the left operand is larger than the right operand.
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LessOrEqualHelp=True if the left operand is smaller than or equal to the right operand.
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GreaterOrEqualHelp=True if the left operand is smaller than or equal to the right operand.
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RightOperand=Right operand
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RightOperandHelp=Value right of the comparison operator.
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CompareBoolean=Compare boolean
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CompareObject=Compare objects
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CompareString=Compare texts
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CompareDefinition=Compare object types
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ComparePlayer=Compare players
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ObjectExists=Object exists
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ObjectExistsHelp=True if the function returns an object.
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TypeOfObject=Type of object
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TypeOfObjectHelp=Determines the type of the given object
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Script=Script
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SetVariable=Set variable
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SetVariableHelp=Stores a value in order to retrieve it later.
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Context=Context
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VariableContextHelp=Storage context for this variable. Variables in global context are the same for all calls. Variables in local context only overlap if the same object is provided.
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VariableName=Name
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VariableNameHelp=Name of the variable. Case sensitive, i.e. foo and Foo are distinct variables. Only characters a-z, A-Z, 0-9 and _ may be used. The variable may not start with a number. Illegal characters will be filtered and _ prepended if needed.
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SetVariableValueHelp=Value to assign to this variable. If an object is assigned and later removed, all variables pointing to this object will be emptied.
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Variable=Variable
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VariableHelp=User-defined variable, into which a value was previously stored using the 'Set variable' action. Values should be queried using the same data type (e.g. Integer or Text) as they were stored.
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Distance=Distance
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DistanceHelp=Calculates the distance between two positions A and B.
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ValueToString=Value to string
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ValueToStringHelp=Konverts a value of another type to a string
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Log=Log
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LogHelp=Output a debug log message.
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LogMessage=Message
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LogMessageHelp=The text to output.
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Concat=Concatenate
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ConcatHelp=Concatenates multiple small texts to one long text.
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Substrings=Texts
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ScriptHelp=Executes a custom script. Caution: Scripts will not be checked and may ruin everything!
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ScriptCommand=Script
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ScriptCommandHelp=Script line to execute. One command only.
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ScriptContextHelp=Execution context for the script.
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EmptyString=no text
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Logic=Logic
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Not=Not
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NotHelp=Negates the operand.
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And=And
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AndHelp=True if all operands are true.
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Operands=Operands
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Or=Or
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OrHelp=True if at least one operand is true.
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FindObjectsInArea=Objects in area
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FindObjectsInAreaHelp=Finds objects in a given area of the landscape.
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ID=Object type
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FindObjectsIDHelp=Type of object to be found. On 'any', all object types are found.
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Any=Any
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SearchArea=Search range
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SearchAreaHelp=Determines which area of the map to search.
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SearchAreaWholeMap=Whole map
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SearchAreaWholeMapHelp=Objects are found anywhere.
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SearchAreaInRect=In rectangle
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SearchAreaInRectHelp=Finds objects that have their midpoint within the given rectangle.
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SearchAreaAtRect=At rectangle
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SearchAreaAtRectHelp=Finds objects that have an overlapping shape with the given rectangle.
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SearchAreaCircle=In circle
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SearchAreaCircleHelp=Finds objects that have their midpoint within the given circle.
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SearchAreaNearPosition=Circle around point
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SearchAreaNearPositionHelp=Finds objects that have their midpoint within a radius around a point. The point can be given as a function.
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Radius=Radius
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AllowContained=Find contained
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AllowContainedHelp=Specifies whether contained objects are also found (e.g. inventory objects or clonks within a plane).
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FindObjectsInContainer=Contents of object
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FindObjectsInContainerHelp=Finds all contents of a given type in a container.
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FindObjectInArea=Object in area
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FindObjectInAreaHelp=Finds and object in a given area of the landscape.
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FindObjectInContainer=Contained object
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FindObjectInContainerHelp=Finds a contained object of a given type in a container.
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NumberOfObjects=Number of objects
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NumberOfObjectsHelp=Number of elements in an object list. The object list is given as a function.
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NumberOfPlayers=Number of players
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NumberOfPlayersHelp=Number of players in a player list. The player list is given as a function.
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LeftArithmeticOperandHelp=Value left of the math operator.
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RightArithmeticOperandHelp=Value right of the math operator.
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Arithmetic=Arithmetic
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Sum=Sum
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SumHelp=Adds two numbers.
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Sub=Difference
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SumHelp=Subtracts the right operand from the left operand.
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Mul=Product
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MulHelp=Multiplies two numbers.
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Div=Division
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DivHelp=Divides the left operand by the right operand. The result is rounded towards zero.
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Mod=Modulo
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ModHelp=Returns the remainder of the division of the left operand by the right operand.
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PlayerWealth=Player wealth
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PlayerWealthHelp=Wealth of a player (Money, gold, clunkers...).
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ClonkEnergy=Clonk energy
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ClonkEnergyHelp=Life points of the clonk.
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Clonk=Clonk
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ObjectMass=Object mass
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ObjectMassHelp=Weight of the specified object.
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ObjectSpeed=Object speed
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ObjectSpeedHelp=Velocity of the specified object in 1/10th pixels per frame.
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OwnerOfObject=Object owner
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OwnerOfObjectHelp=Player owning a specified object.
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ControllerOfObject=Controlling player
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ControllerOfObjectHelp=Player controlling a specified object. E.g. the player currentply pushing a vehicle or switch or the player who threw a firestone.
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PositionX=X position
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PositionXHelp=Horizontal component of a position.
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PositionY=Y position
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PositionYHelp=Vertical component of a position.
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ConditionalAction=Conditional action
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ConditionalActionHelp=Executes an action only if a condition is true.
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Condition=Condition
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IfConditionHelp=Condition which decides whether the conditional action of the alternative action is executed.
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TrueEvaluator=Conditioned action
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TrueEvaluatorHelp=Action that is executed if the condition is true.
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FalseEvaluator=Else action
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FalseEvaluatorHelp=Action that is executed if the condition is false.
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DoEnergy=Adjust energy
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DoEnergyHelp=Increases or decreases the energy of a living object (e.g. a clonk). If energy falls to or below 0, the object dies. Energy cannot be increased beyond the maximum energy of the object (50 for clonks).
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DoEnergyObjectHelp=Object for which energy is adjusted.
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ValueChange=Change
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DoEnergyValueChangeHelp=Value that is added to the current energy of the object.
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SetPosition=Move object
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SetPositionHelp=Puts an object to a new position.
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SetPositionObjectHelp=Object to move.
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SetPositionPositionHelp=New position for the object.
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GameOver=Game over
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GameOverHelp=Ends the round and shows the evaluation dialogue. All players that have not been eliminated will be declared winners.
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Fling=Fling object
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FlingHelp=Changes the speed of an object and lets animals and clonks jump or tumble.
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FlingObjectHelp=Flung object.
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FlingSpeedXHelp=Horizontal speed in 1/10px per frame.
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FlingSpeedYHelp=Vertical speed in 1/10px per frame.
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AddSpeedY=Add speed
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FlingAddSpeedHelp=Whether existing speed should be added to the fling speed.
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DoWealth=Change wealth
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DoWealthHelp=Adds or removes clunker from the player's account.
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Change=Change
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DoWealthChangeHelp=Amount of clunkers to be added (positive) or removed (negative) from the player's account.
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DoWealthSoundHelp=Whether a cash sound should be played indicating the wealth change.
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CastParticles=Cast particles
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CastParticlesHelp=Spreads graphical particles from one point in all directions.
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ParticleName=Name
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ParticleNameHelp=Shape of cast particles.
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CastParticlesAmountHelp=Number of cast particles.
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CastParticlesSpeedHelp=Speed of cast particles in 1/10px per frame.
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Lifetime=Lifetime
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CastParticlesLifetimeHelp=Number of frames the particles exist.
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Size=Size
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CastParticlesSizeHelp=Size of cast particles.
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SizeEnd=End size
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CastParticlesSizeEndHelp=Size at the end of the particle's lifetime. Can be set to 0 to let the particle shrink into nothingness.
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Color=Color
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CastParticlesColorHelp=Color of cast particles.
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BlitMode=Draw mode
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ParticleBlitModeHelp=How particles are drawn on top of the background. Additive: Particles only light up the landscape.
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Normal=Normal
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Additive=Additive
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Mod2=Mod2
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Gravity=Gravity
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ParticleGravityHelp=Gravitational pull on particle in percent of regular pull. 0: Particle floats freely. 100: Particle falls like any other object.
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FadeOut=Fade out
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ParticleFadeOutHelp=Whether particles become transparent over time.
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CollisionFunc=Collision behaviour
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ParticleCollisionFuncHelp=What happens to particles upon hitting the landscape.
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Pass=Pass through
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Stop=Stop
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Bounce=Bounce
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Die=Remove
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Dust=Dust
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Flash=Flash
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Magic=Magic
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Smoke=Smoke
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Sphere=Sphere
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StarFlash=Star
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StarSpark=Sun
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Fire=Fire
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Ring=Ring
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LastUsePosition=Activation position
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LastUsePositionHelp=Valid for activated items such as the magic wand: Mouse position where the player activated the item.
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PlrKnowledge=Give knowledge
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PlrKnowledgeHelp=Allows one or more players to construct a new structure or item.
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ConditionalValue=Conditional value
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ConditionalValueHelp=Uses one of two values depending on whether a condition is true.
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IfConditionValueHelp=Condition deciding which of the two values to use.
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TrueEvaluatorValue=Value 'true'
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TrueEvaluatorValueHelp=Value used if the condition is true.
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FalseEvaluatorValue=Value 'false'
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FalseEvaluatorValueHelp=Value used if the condition is false.
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Comment=Comment
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CommentHelp=Command which does nothing. Use this to annotate your sequences.
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ForInteger=Loop: For every number...
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ForIntegerHelp=Executes an action once for each number in a range. The currently looped number can be accessed as 'Loop number'.
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ForActionHelp=Action repeated in the loop.
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ForPlayer=Loop: For every player...
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ForPlayerHelp=Executes an action once for each player in a list. The currently looped player can be accessed as 'Loop player'.
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ForPlayersHelp=List of players for which the action is executed.
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ForObject=Loop: For every object...
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ForObjectHelp=Executes an action once for each object in a list. The currently looped object can be accessed as 'Loop object'.
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ForObjectsHelp=List of objects for which the action is executed.
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IteratedObject=Loop object
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IteratedObjectHelp=Object of last action 'Loop: For every object...'.
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IteratedPlayer=Loop player
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IteratedPlayerHelp=Player of last action 'Loop: For every player...'.
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IteratedInteger=Loop number
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IteratedIntegerHelp=Number of last action 'Loop: For every number...'.
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ForStartHelp=Starting number for iteration. Inclusive.
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ForEndHelp=End number for iteration. Inclusive.
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ForStepHelp=Step size of iteration.
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Start=Start
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End=End
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Step=Step size
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RandomColor=Random color
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RandomColorHelp=Random color between two extreme colors A and B in RGB color space.
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ColorA=Color A
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ColorB=Color B
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RGB=RGB
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RGBHelp=Composes a color from red, green and blue components.
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Red=Red
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Green=Green
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Blue=Blue
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PlayerColor=Player color
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PlayerColorHelp=Primary color of a player.
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EnterObject=Enter object
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EnterObjectHelp=Puts an object into a container. For example an item into a clonk.
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EnterObjectObjectHelp=Item being moved.
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EnterObjectContainerHelp=Container into which the object is put.
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CollectionCheck=If container full...
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CollectionCheckHelp=What to do if the container could not take up the object.
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CollectionCheckIgnore=Enter anyway
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CollectionCheckCheck=Do nothing
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CollectionCheckExit=Put outside
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ExitObject=Exit object
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ExitObjectHelp=Removes an object from its container and puts it in front.
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SetDirection=Set view direction
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SetDirectionHelp=Lets a clonk look left or right.
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Direction=Direction
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Left=Left
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Right=Right
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SetVisibility=Set visibility
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SetVisibilityHelp=Makes an object visible or invisible. Invisible objects can be clicked 'blindly' in the editor or simply selected in the object list.
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Visibility=Visibility
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Visible=Visible
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Invisible=Invisible
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SetVincibility=Set vincibility
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SetVincibilityHelp=Makes an object vincible or invincible. For example, an end boss may be made invincible until a certain spell has been performed.
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Vincibility=Vincibility
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Invincible=Invincible
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Vincible=Vincible
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ObjectAlive=Object alive
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ObjectAliveHelp=Whether the object is a clonk or animal and still alive.
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SetPlrView=Set player view
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SetPlrViewHelp=Sets the view position of one or more players to a target object.
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Target=Target object
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PlrViewTargetHelp=Player viewports are centered on the position of this object.
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ScrollMode=Scroll mode
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SetPlrViewScrollModeHelp=Whether the view mmoves to the target smoothly or jumps immediately
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Smooth=Smooth
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Immediate=Instant
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WaitForcondition=Wait for condition
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WaitForConditionHelp=Checks regularly if a condition is met and resumes the action once this is the case.
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CheckInterval=Check interval
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WaitConditionHelp=Checked condition.
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