forked from Mirrors/openclonk
40 lines
1.6 KiB
Plaintext
40 lines
1.6 KiB
Plaintext
Name=Dialogue
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Description=The dialogue allows the player to interact with this clonk and show messages or perform other action. Define a sequence of messages or actions in the 'Dialogue' property.
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MsgSpeak=Speak to %s
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Next=Next
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Dialogue=Dialogue
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DialogueHelp=Adds a dialogue to this clonk and selects it.|If a dialogue exists, it will be selected instead.
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Message=Message
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Speaker=Speaker
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TargetPlayers=Target players
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ContinueAction=Continue action
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WaitForNext=Wait for 'Next'-press
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SuspendAction=Suspend action
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StopAction=Stop action
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WaitTime=Wait fixed time
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NPC=NPC
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DefaultDialogueMessage=Hi!
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DefaultMessage=Example message
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DefaultOptionText=Option text
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Options=Options
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NoDialogue=No dialogue
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Attention=Marker
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AttentionDesc=Activates or deactivates the red attention marker above this dialogue.
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Enabled=Enabled
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SetAttention=Set dialogue marker (!)
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Status=Status
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SetEnabled=Set dialogue enabled
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Target=Target object
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MessageDesc=Shows a dialogue message with a border and portrait in the upper central area of the screen.
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SetAttentionDesc=Activates or deactivates the red attention marker above a dialogue.
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SetEnabledDesc=Activates or deactivates a dialogue.
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NPCDesc=The target clonk of this dialogue. Only valid in sequences of dialogues.
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TargetDesc=The NPC-clonk to which this dialogue belongs.
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DialogueDesc=Sequence of actions or messages to be executed for this dialogue.
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EnabledDesc=Activate or deactivate this dialogue.
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Text=Text
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TextHelp=The contents of the message.
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OptionTextHelp=Selection text of this option.
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Goto=Go to
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GotoHelp=Target index in the parent sequence, at which execution continues after selection of this option.
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