openclonk/planet/Objects.ocd/Environment.ocd/Rock.ocd/Scene.material

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material Rock
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.810000 0.810000 0.810000 1.000000
specular 0.000000 0.000000 0.000000 1.000000 3.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture rock_cracked.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}