material Helmet_Greek
{
receive_shadows on
technique
pass
cull_hardware none
ambient 0.8 0.8 0.8 1.0
diffuse 0.64 0.64 0.64 1.0
specular 0.16 0.16 0.16 1.0 12.5
emissive 0.0 0.0 0.0 1.0
texture_unit
texture helmet.jpg
tex_address_mode wrap
filtering trilinear
}