material Helmet_Greek { receive_shadows on technique { pass { cull_hardware none ambient 0.8 0.8 0.8 1.0 diffuse 0.64 0.64 0.64 1.0 specular 0.16 0.16 0.16 1.0 12.5 emissive 0.0 0.0 0.0 1.0 texture_unit { texture helmet.jpg tex_address_mode wrap filtering trilinear } } } }