forked from Mirrors/openclonk
74 lines
1.5 KiB
C
74 lines
1.5 KiB
C
// A lumberjack which tells you how to use the sawmill.
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#appendto Dialogue
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public func Dlg_Lumberjack_Init(object clonk)
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{
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return true;
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}
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public func Dlg_Lumberjack_1(object clonk)
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{
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MessageBox(Format("$DlgLumberjackHello$", dlg_target->GetName()), clonk, dlg_target);
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return true;
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}
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public func Dlg_Lumberjack_2(object clonk)
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{
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MessageBox(Format("$DlgLumberjackReply$", clonk->GetName()), clonk, clonk);
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return true;
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}
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public func Dlg_Lumberjack_3(object clonk)
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{
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MessageBox("$DlgLumberjackSawmill$", clonk, dlg_target);
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return true;
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}
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public func Dlg_Lumberjack_4(object clonk)
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{
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MessageBox("$DlgLumberjackRock$", clonk, clonk);
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StopDialogue();
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SetDialogueProgress(1);
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return true;
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}
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public func Dlg_Lumberjack_5(object clonk)
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{
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MessageBox("$DlgLumberjackTalkToOthers$", clonk, dlg_target);
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StopDialogue();
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SetDialogueProgress(5);
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return true;
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}
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public func Dlg_Lumberjack_6(object clonk)
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{
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MessageBox("$DlgLumberjackWellDone$", clonk, dlg_target);
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return true;
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}
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public func Dlg_Lumberjack_7(object clonk)
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{
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MessageBox("$DlgLumberjackFavor$", clonk, clonk);
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return true;
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}
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public func Dlg_Lumberjack_8(object clonk)
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{
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MessageBox("$DlgLumberjackMines$", clonk, dlg_target);
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return true;
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}
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public func Dlg_Lumberjack_9(object clonk)
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{
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MessageBox("$DlgLumberjackLook$", clonk, clonk);
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StopDialogue();
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SetDialogueProgress(6);
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return true;
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}
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public func Dlg_Lumberjack_Closed(object clonk)
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{
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GameCall("OnHasTalkedToLumberjack", clonk);
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return true;
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} |