// A lumberjack which tells you how to use the sawmill. #appendto Dialogue public func Dlg_Lumberjack_Init(object clonk) { return true; } public func Dlg_Lumberjack_1(object clonk) { MessageBox(Format("$DlgLumberjackHello$", dlg_target->GetName()), clonk, dlg_target); return true; } public func Dlg_Lumberjack_2(object clonk) { MessageBox(Format("$DlgLumberjackReply$", clonk->GetName()), clonk, clonk); return true; } public func Dlg_Lumberjack_3(object clonk) { MessageBox("$DlgLumberjackSawmill$", clonk, dlg_target); return true; } public func Dlg_Lumberjack_4(object clonk) { MessageBox("$DlgLumberjackRock$", clonk, clonk); StopDialogue(); SetDialogueProgress(1); return true; } public func Dlg_Lumberjack_5(object clonk) { MessageBox("$DlgLumberjackTalkToOthers$", clonk, dlg_target); StopDialogue(); SetDialogueProgress(5); return true; } public func Dlg_Lumberjack_6(object clonk) { MessageBox("$DlgLumberjackWellDone$", clonk, dlg_target); return true; } public func Dlg_Lumberjack_7(object clonk) { MessageBox("$DlgLumberjackFavor$", clonk, clonk); return true; } public func Dlg_Lumberjack_8(object clonk) { MessageBox("$DlgLumberjackMines$", clonk, dlg_target); return true; } public func Dlg_Lumberjack_9(object clonk) { MessageBox("$DlgLumberjackLook$", clonk, clonk); StopDialogue(); SetDialogueProgress(6); return true; } public func Dlg_Lumberjack_Closed(object clonk) { GameCall("OnHasTalkedToLumberjack", clonk); return true; }