openclonk/src/object
David Dormagen 8025e7c2b0 the dynamic particle system now runs the calculations in a different thread
added PV_KeyFrames
2013-10-07 20:56:49 +02:00
..
C4Action.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4Command.cpp Make COMD_* work more intuitive for DFA_FLOAT 2013-10-07 19:15:46 +02:00
C4Command.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4Def.cpp Silence a few MSVC warnings 2013-04-01 12:48:02 +02:00
C4Def.h Remove unused C4D_None 2012-11-12 02:41:20 +01:00
C4DefGraphics.cpp Replace std::auto_ptr with std::unique_ptr 2013-03-26 15:43:01 +01:00
C4DefGraphics.h Remove some forward declarations that are already in C4Prototypes.h 2012-12-31 22:03:12 +01:00
C4DefList.cpp Make DEBUGREC define a commandline option 2013-05-25 22:51:32 +02:00
C4DefList.h Remove unused C4D_None 2012-11-12 02:41:20 +01:00
C4GameObjects.cpp Fix internal marker for FindObject searches and CrossCheck using shapes. 2013-08-10 23:21:26 +02:00
C4GameObjects.h Fix internal marker for FindObject searches and CrossCheck using shapes. 2013-08-10 23:21:26 +02:00
C4IDList.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4IDList.h Remove some forward declarations that are already in C4Prototypes.h 2012-12-31 22:03:12 +01:00
C4Id.cpp Silence a few MSVC warnings 2013-04-01 12:48:02 +02:00
C4Id.h Silence a few MSVC warnings 2013-04-01 12:48:02 +02:00
C4InfoCore.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4InfoCore.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4MeshAnimation.cpp Fix crash when an object whose mesh is attached to another mesh is removed 2013-05-27 15:55:18 +02:00
C4MeshAnimation.h Fix crash when an object whose mesh is attached to another mesh is removed 2013-05-27 15:55:18 +02:00
C4Movement.cpp Consistently use rounded and precise values in movement code 2013-05-25 18:44:00 +02:00
C4Object.cpp the dynamic particle system now runs the calculations in a different thread 2013-10-07 20:56:49 +02:00
C4Object.h the dynamic particle system now runs the calculations in a different thread 2013-10-07 20:56:49 +02:00
C4ObjectCom.cpp Fix C4Command::Jump, i.e. jumping as part of pathfinder. 2012-12-09 18:44:22 +01:00
C4ObjectCom.h Remove some forward declarations that are already in C4Prototypes.h 2012-12-31 22:03:12 +01:00
C4ObjectInfo.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectInfo.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectInfoList.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectInfoList.h Remove some forward declarations that are already in C4Prototypes.h 2012-12-31 22:03:12 +01:00
C4ObjectList.cpp Improve C4Object const correctness 2013-08-31 23:23:35 +02:00
C4ObjectList.h Improve C4Object const correctness 2013-08-31 23:23:35 +02:00
C4ObjectMenu.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectMenu.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectPtr.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectPtr.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectScript.cpp Add TransformBone and SetAnimationBoneTransform script functions 2013-05-27 21:33:29 +02:00
C4Sector.cpp Make DEBUGREC define a commandline option 2013-05-25 22:51:32 +02:00
C4Sector.h Make DEBUGREC define a commandline option 2013-05-25 22:51:32 +02:00
C4Shape.cpp Make DEBUGREC define a commandline option 2013-05-25 22:51:32 +02:00
C4Shape.h Improve C4Object const correctness 2013-08-31 23:23:35 +02:00