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C4Action.cpp
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Reorder engine source file organization a bit
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2012-04-27 19:04:43 +02:00 |
C4Command.cpp
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Make COMD_* work more intuitive for DFA_FLOAT
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2013-10-07 19:15:46 +02:00 |
C4Command.h
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Reorder engine source file organization a bit
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2012-04-27 19:04:43 +02:00 |
C4Def.cpp
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Silence a few MSVC warnings
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2013-04-01 12:48:02 +02:00 |
C4Def.h
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Remove unused C4D_None
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2012-11-12 02:41:20 +01:00 |
C4DefGraphics.cpp
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Replace std::auto_ptr with std::unique_ptr
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2013-03-26 15:43:01 +01:00 |
C4DefGraphics.h
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Remove some forward declarations that are already in C4Prototypes.h
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2012-12-31 22:03:12 +01:00 |
C4DefList.cpp
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Make DEBUGREC define a commandline option
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2013-05-25 22:51:32 +02:00 |
C4DefList.h
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Remove unused C4D_None
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2012-11-12 02:41:20 +01:00 |
C4GameObjects.cpp
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Fix internal marker for FindObject searches and CrossCheck using shapes.
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2013-08-10 23:21:26 +02:00 |
C4GameObjects.h
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Fix internal marker for FindObject searches and CrossCheck using shapes.
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2013-08-10 23:21:26 +02:00 |
C4IDList.cpp
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Reorder engine source file organization a bit
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2012-04-27 19:04:43 +02:00 |
C4IDList.h
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Remove some forward declarations that are already in C4Prototypes.h
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2012-12-31 22:03:12 +01:00 |
C4Id.cpp
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Silence a few MSVC warnings
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2013-04-01 12:48:02 +02:00 |
C4Id.h
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Silence a few MSVC warnings
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2013-04-01 12:48:02 +02:00 |
C4InfoCore.cpp
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Reorder engine source file organization a bit
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2012-04-27 19:04:43 +02:00 |
C4InfoCore.h
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Reorder engine source file organization a bit
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2012-04-27 19:04:43 +02:00 |
C4MeshAnimation.cpp
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Fix crash when an object whose mesh is attached to another mesh is removed
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2013-05-27 15:55:18 +02:00 |
C4MeshAnimation.h
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Fix crash when an object whose mesh is attached to another mesh is removed
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2013-05-27 15:55:18 +02:00 |
C4Movement.cpp
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Consistently use rounded and precise values in movement code
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2013-05-25 18:44:00 +02:00 |
C4Object.cpp
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the dynamic particle system now runs the calculations in a different thread
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2013-10-07 20:56:49 +02:00 |
C4Object.h
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the dynamic particle system now runs the calculations in a different thread
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2013-10-07 20:56:49 +02:00 |
C4ObjectCom.cpp
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Fix C4Command::Jump, i.e. jumping as part of pathfinder.
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2012-12-09 18:44:22 +01:00 |
C4ObjectCom.h
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Remove some forward declarations that are already in C4Prototypes.h
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2012-12-31 22:03:12 +01:00 |
C4ObjectInfo.cpp
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Reorder engine source file organization a bit
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2012-04-27 19:04:43 +02:00 |
C4ObjectInfo.h
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Reorder engine source file organization a bit
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2012-04-27 19:04:43 +02:00 |
C4ObjectInfoList.cpp
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Reorder engine source file organization a bit
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2012-04-27 19:04:43 +02:00 |
C4ObjectInfoList.h
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Remove some forward declarations that are already in C4Prototypes.h
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2012-12-31 22:03:12 +01:00 |
C4ObjectList.cpp
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Improve C4Object const correctness
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2013-08-31 23:23:35 +02:00 |
C4ObjectList.h
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Improve C4Object const correctness
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2013-08-31 23:23:35 +02:00 |
C4ObjectMenu.cpp
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Reorder engine source file organization a bit
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2012-04-27 19:04:43 +02:00 |
C4ObjectMenu.h
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Reorder engine source file organization a bit
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2012-04-27 19:04:43 +02:00 |
C4ObjectPtr.cpp
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Reorder engine source file organization a bit
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2012-04-27 19:04:43 +02:00 |
C4ObjectPtr.h
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Reorder engine source file organization a bit
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2012-04-27 19:04:43 +02:00 |
C4ObjectScript.cpp
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Add TransformBone and SetAnimationBoneTransform script functions
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2013-05-27 21:33:29 +02:00 |
C4Sector.cpp
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Make DEBUGREC define a commandline option
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2013-05-25 22:51:32 +02:00 |
C4Sector.h
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Make DEBUGREC define a commandline option
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2013-05-25 22:51:32 +02:00 |
C4Shape.cpp
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Make DEBUGREC define a commandline option
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2013-05-25 22:51:32 +02:00 |
C4Shape.h
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Improve C4Object const correctness
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2013-08-31 23:23:35 +02:00 |