openclonk/planet/Objects.ocd/Items.ocd/Tools.ocd/WindBag.ocd/windbag_material.material

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// windbag_material genrated by blender2ogre 0.6.0
material windbag_material
{
receive_shadows on
technique
{
pass windbag_material
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
specular 0.009999999776482582 0.009999999776482582 0.009999999776482582 1.0 3.75
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage off
cull_hardware clockwise
depth_check on
depth_write on
scene_blend one zero
texture_unit
{
texture bagpipe.jpg
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}