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Animals.ocd
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Rotate the OGRE coordinate frame by 90 degrees in X
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2015-10-03 11:39:08 -04:00 |
Clonk.ocd
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Rotate the OGRE coordinate frame by 90 degrees in X
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2015-10-03 11:39:08 -04:00 |
Effects.ocd
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bubble: fix category
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2015-10-02 17:59:45 +02:00 |
Environment.ocd
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Rotate the OGRE coordinate frame by 90 degrees in X
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2015-10-03 11:39:08 -04:00 |
Goals.ocd
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Rotate the OGRE coordinate frame by 90 degrees in X
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2015-10-03 11:39:08 -04:00 |
HUD.ocd
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Added magic energy support for 3rd party devs.
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2015-09-30 10:20:20 +02:00 |
Helpers.ocd
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Fix script error when EnemyAI on chippie tries to jump
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2015-09-26 17:20:07 -04:00 |
Icons.ocd
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HUD redesign. Beware!
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2015-09-30 10:11:43 +02:00 |
Items.ocd
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Rotate the OGRE coordinate frame by 90 degrees in X
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2015-10-03 11:39:08 -04:00 |
Libraries.ocd
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Rotate the OGRE coordinate frame by 90 degrees in X
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2015-10-03 11:39:08 -04:00 |
Rules.ocd
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Rotate the OGRE coordinate frame by 90 degrees in X
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2015-10-03 11:39:08 -04:00 |
Structures.ocd
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Rotate the OGRE coordinate frame by 90 degrees in X
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2015-10-03 11:39:08 -04:00 |
System.ocg
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added BoilingLava and BoilingAcid environmental rules
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2015-09-11 19:08:10 +02:00 |
Vegetation.ocd
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Rotate the OGRE coordinate frame by 90 degrees in X
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2015-10-03 11:39:08 -04:00 |
Vehicles.ocd
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Rotate the OGRE coordinate frame by 90 degrees in X
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2015-10-03 11:39:08 -04:00 |
normal_map.material
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_fragment.glsl
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Shiny materials, shader reorganisation
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2015-10-03 15:32:39 +01:00 |
normal_map_vertex.glsl
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |