openclonk/planet/Objects.ocd
Armin Burgmeier b8ed577c0f Rotate the OGRE coordinate frame by 90 degrees in X
Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410.
2015-10-03 11:39:08 -04:00
..
Animals.ocd Rotate the OGRE coordinate frame by 90 degrees in X 2015-10-03 11:39:08 -04:00
Clonk.ocd Rotate the OGRE coordinate frame by 90 degrees in X 2015-10-03 11:39:08 -04:00
Effects.ocd bubble: fix category 2015-10-02 17:59:45 +02:00
Environment.ocd Rotate the OGRE coordinate frame by 90 degrees in X 2015-10-03 11:39:08 -04:00
Goals.ocd Rotate the OGRE coordinate frame by 90 degrees in X 2015-10-03 11:39:08 -04:00
HUD.ocd Added magic energy support for 3rd party devs. 2015-09-30 10:20:20 +02:00
Helpers.ocd Fix script error when EnemyAI on chippie tries to jump 2015-09-26 17:20:07 -04:00
Icons.ocd HUD redesign. Beware! 2015-09-30 10:11:43 +02:00
Items.ocd Rotate the OGRE coordinate frame by 90 degrees in X 2015-10-03 11:39:08 -04:00
Libraries.ocd Rotate the OGRE coordinate frame by 90 degrees in X 2015-10-03 11:39:08 -04:00
Rules.ocd Rotate the OGRE coordinate frame by 90 degrees in X 2015-10-03 11:39:08 -04:00
Structures.ocd Rotate the OGRE coordinate frame by 90 degrees in X 2015-10-03 11:39:08 -04:00
System.ocg added BoilingLava and BoilingAcid environmental rules 2015-09-11 19:08:10 +02:00
Vegetation.ocd Rotate the OGRE coordinate frame by 90 degrees in X 2015-10-03 11:39:08 -04:00
Vehicles.ocd Rotate the OGRE coordinate frame by 90 degrees in X 2015-10-03 11:39:08 -04:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Shiny materials, shader reorganisation 2015-10-03 15:32:39 +01:00
normal_map_vertex.glsl Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00