forked from Mirrors/openclonk
![]() Also rotate all meshes backwards so that everything keeps working. This should make it more convenient for modellers to create new meshes. See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410. |
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.. | ||
DefCore.txt | ||
Graphics.mesh | ||
Magic_Balloon.skeleton | ||
Scene.material | ||
Script.c | ||
StringTblDE.txt | ||
StringTblUS.txt | ||
target_balloon.png |