openclonk/planet/Objects.ocd
Mark ad74d44943 Foundry can be fueled by pipe.
A pipe from a pump can be connected to a foundry now, so that oil can be pumped into the foundry.
2016-06-01 19:10:42 +02:00
..
Animals.ocd adapt objects and scenarios to new component implementation 2016-05-21 13:34:34 +02:00
Clonk.ocd Change (int)0 to nil where deprecated 2016-05-13 17:13:34 +02:00
Effects.ocd add leaf particle 2016-04-12 23:53:46 +02:00
Environment.ocd implement Components as a property lookup table 2016-05-21 13:34:34 +02:00
Goals.ocd Fix error when opening resource goal description 2016-03-28 22:33:48 +02:00
HUD.ocd classic menu style: only show count if applicable 2016-05-21 13:19:49 +02:00
Helpers.ocd gui clock: add optional in screen countdown 2016-01-27 20:19:19 +01:00
Icons.ocd fixed Height of Icon_Cancel 2016-01-31 23:36:05 +01:00
Items.ocd barrel: prevent entrance of arbitrary objects 2016-05-30 09:56:39 +02:00
Libraries.ocd carry heavy: do not prevent scrolling through inventory (#1738) 2016-05-30 09:57:39 +02:00
Rules.ocd adapt objects and scenarios to new component implementation 2016-05-21 13:34:34 +02:00
Structures.ocd Foundry can be fueled by pipe. 2016-06-01 19:10:42 +02:00
System.ocg add blast sound variations by K-Pone 2016-04-10 13:09:25 +02:00
Vegetation.ocd implement Components as a property lookup table 2016-05-21 13:34:34 +02:00
Vehicles.ocd implement Components as a property lookup table 2016-05-21 13:34:34 +02:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00