.. |
Animals.ocd
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adapt objects and scenarios to new component implementation
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2016-05-21 13:34:34 +02:00 |
Clonk.ocd
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Change (int)0 to nil where deprecated
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2016-05-13 17:13:34 +02:00 |
Effects.ocd
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add leaf particle
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2016-04-12 23:53:46 +02:00 |
Environment.ocd
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implement Components as a property lookup table
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2016-05-21 13:34:34 +02:00 |
Goals.ocd
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Fix error when opening resource goal description
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2016-03-28 22:33:48 +02:00 |
HUD.ocd
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classic menu style: only show count if applicable
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2016-05-21 13:19:49 +02:00 |
Helpers.ocd
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gui clock: add optional in screen countdown
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2016-01-27 20:19:19 +01:00 |
Icons.ocd
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fixed Height of Icon_Cancel
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2016-01-31 23:36:05 +01:00 |
Items.ocd
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barrel: prevent entrance of arbitrary objects
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2016-05-30 09:56:39 +02:00 |
Libraries.ocd
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carry heavy: do not prevent scrolling through inventory (#1738)
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2016-05-30 09:57:39 +02:00 |
Rules.ocd
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adapt objects and scenarios to new component implementation
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2016-05-21 13:34:34 +02:00 |
Structures.ocd
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Foundry can be fueled by pipe.
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2016-06-01 19:10:42 +02:00 |
System.ocg
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add blast sound variations by K-Pone
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2016-04-10 13:09:25 +02:00 |
Vegetation.ocd
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implement Components as a property lookup table
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2016-05-21 13:34:34 +02:00 |
Vehicles.ocd
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implement Components as a property lookup table
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2016-05-21 13:34:34 +02:00 |
normal_map.material
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_fragment.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |
normal_map_vertex.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |