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C4Aul.cpp
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Script: Add Scenario effects
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2016-04-28 02:53:21 +02:00 |
C4Aul.h
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Move global effects from ::Game to ::ScriptEngine
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2016-04-24 19:40:28 +02:00 |
C4AulDebug.cpp
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Remove pointer to start of variables from function context
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2016-02-02 02:57:48 +01:00 |
C4AulDebug.h
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Move C4AulScriptFunc into its own source file
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2016-01-24 12:27:23 +01:00 |
C4AulDefFunc.h
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Change effect list getting function parameter type to C4PropList*
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2016-04-24 19:40:29 +02:00 |
C4AulExec.cpp
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Remove pointer to start of variables from function context
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2016-02-02 02:57:48 +01:00 |
C4AulExec.h
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Remove pointer to start of variables from function context
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2016-02-02 02:57:48 +01:00 |
C4AulFunc.cpp
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Combine C4String, C4AulFunc, C4ValueArray reference counting
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2016-01-24 12:27:23 +01:00 |
C4AulFunc.h
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Remove C4AulScript class
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2016-02-02 02:57:47 +01:00 |
C4AulLink.cpp
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Script: Add Scenario effects
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2016-04-28 02:53:21 +02:00 |
C4AulParse.cpp
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C4AulParseError: Avoid the second string parameter
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2016-04-28 02:59:12 +02:00 |
C4AulScriptFunc.cpp
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Don't leak references to Strings on script errors (#583)
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2016-04-24 19:40:27 +02:00 |
C4AulScriptFunc.h
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Don't leak references to Strings on script errors (#583)
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2016-04-24 19:40:27 +02:00 |
C4Effect.cpp
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Script: Add Construction and Destruction effect callbacks
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2016-04-28 01:08:04 +02:00 |
C4Effect.h
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Script: CreateEffect starts effects that receive callbacks themselves
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2016-04-28 01:08:04 +02:00 |
C4PropList.cpp
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Script: Complain about some attempts to Call nonexistant function again
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2016-04-28 02:59:12 +02:00 |
C4PropList.h
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Script: GetName() can return the property a proplist was defined in
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2016-04-24 19:40:29 +02:00 |
C4Script.cpp
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Script: Add GetPrototype and SetPrototype functions
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2016-04-28 02:59:11 +02:00 |
C4ScriptHost.cpp
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Script: Add Scenario effects
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2016-04-28 02:53:21 +02:00 |
C4ScriptHost.h
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Script: Add Scenario effects
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2016-04-28 02:53:21 +02:00 |
C4ScriptMain.cpp
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C4Script: Allow executing strings from cmdline instead of only files
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2015-09-04 13:40:27 +02:00 |
C4ScriptStandalone.cpp
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Move GlobalNamed.SetNameList call after Link() into Link()
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2016-01-25 00:00:58 +01:00 |
C4ScriptStandaloneStubs.cpp
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Script: Add Scenario effects
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2016-04-28 02:53:21 +02:00 |
C4StringTable.cpp
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Script: Add Construction and Destruction effect callbacks
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2016-04-28 01:08:04 +02:00 |
C4StringTable.h
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Script: Add Construction and Destruction effect callbacks
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2016-04-28 01:08:04 +02:00 |
C4Value.cpp
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Add more overloads of the C4Value constructor
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2016-01-25 00:00:57 +01:00 |
C4Value.h
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Drop the roundtrip through C4ID for the effect C4Def command target
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2016-04-24 19:40:27 +02:00 |
C4ValueArray.cpp
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C4ValueArraySortStringscomp: silenced string-to-bool-conversion warning
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2016-02-27 11:42:37 +01:00 |
C4ValueArray.h
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Combine C4String, C4AulFunc, C4ValueArray reference counting
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2016-01-24 12:27:23 +01:00 |
C4ValueMap.cpp
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Remove some redundant #includes
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2015-01-25 18:53:48 +01:00 |
C4ValueMap.h
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Remove some redundant #includes
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2015-01-25 18:53:48 +01:00 |