openclonk/planet/System.ocg
Tobias Zwick ecd6de1d65 refactor: schedulecalls without object can now be made from object context
(parameter obj is not automatically filled with this if nil)
2011-07-31 19:27:26 +02:00
..
C4.c removed undocumented ~GetCustomComponents callback and the involved hackery 2011-07-31 02:22:29 +02:00
Colors.c fix function HSLa(h,s,l,a) 2011-07-31 02:00:12 +02:00
Commits.c Differentiate between COMD_None and COMD_Stop 2011-07-06 18:13:39 +02:00
Explode.c refactored most effects to use meaningful names for their variables 2011-07-31 17:59:51 +02:00
FindObject.c Change .c4g extension to .ocg 2011-03-13 16:16:45 +01:00
Fire.c Extinguish() fix 2011-03-16 10:12:09 +01:00
GetXVal.c Removed Defcore:Prey and OCF_Prey 2011-07-05 13:40:40 +02:00
Helpers.c refactored most effects to use meaningful names for their variables 2011-07-31 17:59:51 +02:00
HitChecks.c refactored most effects to use meaningful names for their variables 2011-07-31 17:59:51 +02:00
LanguageDE.txt editor: File/Save creates a savegame when the original scenario was one 2011-05-15 19:38:47 +02:00
LanguageUS.txt editor: File/Save creates a savegame when the original scenario was one 2011-05-15 19:38:47 +02:00
MeshAnimation.c Change .c4g extension to .ocg 2011-03-13 16:16:45 +01:00
MeshTransformation.c Change .c4g extension to .ocg 2011-03-13 16:16:45 +01:00
Names.txt Change .c4g extension to .ocg 2011-03-13 16:16:45 +01:00
Player.c Change .c4g extension to .ocg 2011-03-13 16:16:45 +01:00
PlayerControl.c Differentiate between COMD_None and COMD_Stop 2011-07-06 18:13:39 +02:00
PlayerControls.txt control config dialog improvements 2011-03-31 16:26:59 +02:00
Schedule.c refactor: schedulecalls without object can now be made from object context 2011-07-31 19:27:26 +02:00
Version.txt Change .c4g extension to .ocg 2011-03-13 16:16:45 +01:00