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C4.c
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removed undocumented ~GetCustomComponents callback and the involved hackery
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2011-07-31 02:22:29 +02:00 |
Colors.c
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fix function HSLa(h,s,l,a)
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2011-07-31 02:00:12 +02:00 |
Commits.c
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Differentiate between COMD_None and COMD_Stop
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2011-07-06 18:13:39 +02:00 |
Explode.c
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refactored most effects to use meaningful names for their variables
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2011-07-31 17:59:51 +02:00 |
FindObject.c
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Change .c4g extension to .ocg
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2011-03-13 16:16:45 +01:00 |
Fire.c
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Extinguish() fix
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2011-03-16 10:12:09 +01:00 |
GetXVal.c
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Removed Defcore:Prey and OCF_Prey
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2011-07-05 13:40:40 +02:00 |
Helpers.c
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refactored most effects to use meaningful names for their variables
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2011-07-31 17:59:51 +02:00 |
HitChecks.c
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refactored most effects to use meaningful names for their variables
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2011-07-31 17:59:51 +02:00 |
LanguageDE.txt
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editor: File/Save creates a savegame when the original scenario was one
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2011-05-15 19:38:47 +02:00 |
LanguageUS.txt
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editor: File/Save creates a savegame when the original scenario was one
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2011-05-15 19:38:47 +02:00 |
MeshAnimation.c
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Change .c4g extension to .ocg
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2011-03-13 16:16:45 +01:00 |
MeshTransformation.c
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Change .c4g extension to .ocg
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2011-03-13 16:16:45 +01:00 |
Names.txt
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Change .c4g extension to .ocg
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2011-03-13 16:16:45 +01:00 |
Player.c
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Change .c4g extension to .ocg
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2011-03-13 16:16:45 +01:00 |
PlayerControl.c
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Differentiate between COMD_None and COMD_Stop
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2011-07-06 18:13:39 +02:00 |
PlayerControls.txt
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control config dialog improvements
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2011-03-31 16:26:59 +02:00 |
Schedule.c
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refactor: schedulecalls without object can now be made from object context
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2011-07-31 19:27:26 +02:00 |
Version.txt
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Change .c4g extension to .ocg
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2011-03-13 16:16:45 +01:00 |