forked from Mirrors/openclonk
12 lines
357 B
GLSL
12 lines
357 B
GLSL
uniform vec4 overlayClr;
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uniform sampler2D overlayTex;
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slice(texture+1)
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{
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// Get overlay color from overlay texture
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vec4 overlay = baseColor * overlayClr * texture2D(overlayTex, texcoord.xy);
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// Mix overlay with texture
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float alpha0 = 1.0 - (1.0 - color.a) * (1.0 - overlay.a);
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color = vec4(mix(color.rgb, overlay.rgb, overlay.a / alpha0), alpha0);
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}
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