openclonk/planet
Peter Wortmann 30857e835e Shader gamma implementation
In comparison to the old system, this is a downgrade - instead of being
able to set a full color mapping by gamma ramp, we now get just a value
per colour channel.

Upside is that we do not need to play around with the global gamma ramps
any more, which was arguably the wrong way to do it.

This commit will likely break everything that has been using gamma so far.
2015-08-31 17:35:08 +01:00
..
Arena.ocf Shader gamma implementation 2015-08-31 17:35:08 +01:00
Decoration.ocd Remove some empty graphics files. 2015-01-17 18:22:06 +01:00
Experimental.ocd make ContainBlast a property instead of DefCore entry 2015-01-15 17:46:53 +01:00
Experimental.ocf Add sound and music ambience object. 2015-08-29 14:11:00 -04:00
Graphics.ocg Shader gamma implementation 2015-08-31 17:35:08 +01:00
Issues.ocf another batch of Graphics.png removals 2015-02-15 22:37:08 +01:00
Material.ocg Add a new variant of vehicle that can be passed from below but be walked on from above. 2015-08-30 22:19:36 +09:00
Missions.ocf Add sound and music ambience object. 2015-08-29 14:11:00 -04:00
Music.ocg Add sound and music ambience object. 2015-08-29 14:11:00 -04:00
Objects.ocd Add sound and music ambience object. 2015-08-29 14:11:00 -04:00
Parkour.ocf Fix Loc_Space and allow direction parameter instead of just horizontal/vertical. 2015-07-31 00:42:01 -04:00
Sound.ocg Added to organic hit sounds by ala. 2015-08-28 16:20:16 +02:00
System.ocg Add a new variant of vehicle that can be passed from below but be walked on from above. 2015-08-30 22:19:36 +09:00
Tests.ocf improve the AI testing scenario 2015-08-19 08:11:43 +02:00
Tutorial.ocf remove celestial environment object in favor of scenario callback 2015-04-08 20:18:24 +02:00
Worlds.ocf Shader gamma implementation 2015-08-31 17:35:08 +01:00
.gitattributes planet: Normalize line endings 2013-01-13 19:00:12 +01:00
AUTHORS update credits 2014-10-03 18:54:57 +02:00
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