openclonk/docs/sdk/script/fn/Buy.xml

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XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>Buy</title>
<category>Objects</category>
<subcat>Creation</subcat>
<version>1.0 OC</version>
<syntax>
<rtype>object</rtype>
<params>
<param>
<type>id</type>
<name>buy_object</name>
<desc>Type of object to be bought.</desc>
</param>
<param>
<type>int</type>
<name>for_player</name>
<desc>Owner (player number) of the new object.</desc>
</param>
<param>
<type>int</type>
<name>pay_player</name>
<desc>Number of the player who pays for the object.</desc>
</param>
<param>
<type>object</type>
<name>to_base</name>
<desc>Target object in which the new object is placed. This parameter can be left out if the calling object is the base.</desc>
<optional />
</param>
<param>
<type>bool</type>
<name>show_errors</name>
<desc>If specified and not <code>false</code>, failure messages such as "Buying not possible" are displayed, e.g. if there is not enough money.</desc>
<optional />
</param>
</params>
</syntax>
<desc>Buys an object for for_plr, deducting the wealth of pay_player. The function will fail if the paying player does not have enough money or the object is currently not available in the home base material.</desc>
<examples>
<example>
<code>Buy(Rock, 0, 0, <funclink>FindBase</funclink>(0), true);</code>
<text>Buys a rock at the base of the first player.</text>
</example>
</examples>
<related>
<funclink>Sell</funclink>
<funclink>GetWealth</funclink>
<funclink>FindBase</funclink>
</related>
</func>
<author>Sven2</author><date>2001-11</date>
</funcs>