Buy
Objects
Creation
1.0 OC
object
id
buy_object
Type of object to be bought.
int
for_player
Owner (player number) of the new object.
int
pay_player
Number of the player who pays for the object.
object
to_base
Target object in which the new object is placed. This parameter can be left out if the calling object is the base.
bool
show_errors
If specified and not false
, failure messages such as "Buying not possible" are displayed, e.g. if there is not enough money.
Buys an object for for_plr, deducting the wealth of pay_player. The function will fail if the paying player does not have enough money or the object is currently not available in the home base material.
Buy(Rock, 0, 0, FindBase(0), true);
Buys a rock at the base of the first player.
Sell
GetWealth
FindBase
Sven22001-11