Buy Objects Creation 1.0 OC object id buy_object Type of object to be bought. int for_player Owner (player number) of the new object. int pay_player Number of the player who pays for the object. object to_base Target object in which the new object is placed. This parameter can be left out if the calling object is the base. bool show_errors If specified and not false, failure messages such as "Buying not possible" are displayed, e.g. if there is not enough money. Buys an object for for_plr, deducting the wealth of pay_player. The function will fail if the paying player does not have enough money or the object is currently not available in the home base material. Buy(Rock, 0, 0, FindBase(0), true); Buys a rock at the base of the first player. Sell GetWealth FindBase Sven22001-11