forked from Mirrors/openclonk
46 lines
1.9 KiB
XML
46 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>Anim_Const</title>
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<category>Animations</category>
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<version>1.0 OC</version>
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<syntax>
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<rtype>array</rtype>
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<params>
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<param>
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<type>int</type>
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<name>value</name>
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<desc>Value to use.</desc>
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</param>
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</params>
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</syntax>
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<desc>Value provider for <funclink>PlayAnimation</funclink>, <funclink>SetAnimationPosition</funclink> or <funclink>SetAnimationWeight</funclink>: For the whole animation the given constant value will be used.</desc>
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<remark>See the <emlink href="definition/animations.html">animation documentation</emlink> for further explanations of the animation system.</remark>
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<examples>
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<example>
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<code><funclink>PlayAnimation</funclink>("HangleStand", 5, <funclink>Anim_Linear</funclink>(0, 0, 2000, 100, ANIM_Loop), <funclink>Anim_Const</funclink>(1000));</code>
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<text>Plays the animation "HangleStand" and uses the value 1000 constantly for the animation's weight (full weight). The position of the animation is not contant but changes (linearily) with time, see <funclink>Anim_Linear</funclink>.</text>
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</example>
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</examples>
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<related>
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<funclink>PlayAnimation</funclink>
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<funclink>SetAnimationPosition</funclink>
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<funclink>SetAnimationWeight</funclink>
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<funclink>Anim_Linear</funclink>
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<funclink>Anim_X</funclink>
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<funclink>Anim_Y</funclink>
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<funclink>Anim_R</funclink>
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<funclink>Anim_AbsX</funclink>
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<funclink>Anim_AbsY</funclink>
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<funclink>Anim_Dist</funclink>
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<funclink>Anim_XDir</funclink>
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<funclink>Anim_YDir</funclink>
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<funclink>Anim_Action</funclink>
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</related>
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</func>
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<author>Clonk-Karl</author><date>2010-01</date>
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</funcs>
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