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C4Aul.cpp
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win32: Make sdl-mainloop option work
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2012-03-23 22:53:56 +01:00 |
C4Aul.h
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Fix the build
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2012-03-12 23:41:07 +01:00 |
C4AulDebug.cpp
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Unify the #include blocks a little bit
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2011-11-01 23:17:41 +01:00 |
C4AulDebug.h
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Clean up copyright notices
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2011-09-01 12:47:54 +02:00 |
C4AulDefFunc.h
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Remove C4AulFunc::LinkedTo
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2012-02-13 22:20:10 +01:00 |
C4AulExec.cpp
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Make engine compile with debugrecs again
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2012-03-11 17:52:00 +01:00 |
C4AulExec.h
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Make C4AulContext::Def a proplist
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2011-10-13 23:39:35 +02:00 |
C4AulFunc.h
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Move C4AulFunc to its own header file
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2012-02-13 18:00:35 +01:00 |
C4AulLink.cpp
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Remove C4AulFunc::LinkedTo
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2012-02-13 22:20:10 +01:00 |
C4AulParse.cpp
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Script: Disallow "new Clonk {}" for now
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2012-02-25 22:10:03 +01:00 |
C4PropList.cpp
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Disallow cyclic prototyping
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2012-04-08 12:43:19 +02:00 |
C4PropList.h
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Put functions into their proplists
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2011-10-15 01:38:59 +02:00 |
C4Script.cpp
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Merge the functions pointer branch
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2012-03-09 17:42:48 +01:00 |
C4ScriptHost.cpp
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Remove unused C4AulScript::Owner
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2012-02-17 01:04:05 +01:00 |
C4ScriptHost.h
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Make C4GameScriptHost save to call again for (c4script standalone)
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2012-02-17 00:30:00 +01:00 |
C4ScriptStandalone.cpp
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Merge the functions pointer branch
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2012-03-09 17:42:48 +01:00 |
C4StringTable.cpp
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Keep functions across script reloads
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2012-02-02 01:16:14 +01:00 |
C4StringTable.h
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Add "MouseDrag" property for finer control of script-implemented drag+drop
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2011-12-28 19:33:19 +01:00 |
C4Value.cpp
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Savegames: (De)serialize functions in c4values
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2012-02-13 18:12:08 +01:00 |
C4Value.h
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Keep functions across script reloads
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2012-02-02 01:16:14 +01:00 |
C4ValueArray.cpp
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Fix C4ValueArray
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2012-04-09 22:04:03 +02:00 |
C4ValueArray.h
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Fix C4ValueArray
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2012-04-09 22:04:03 +02:00 |
C4ValueMap.cpp
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Savegames: Fix loading of global variables (#726)
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2012-03-10 22:45:42 +01:00 |
C4ValueMap.h
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Clean up C4AulScriptFunc API
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2012-02-01 03:49:50 +01:00 |
shell.cpp
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Start of a C4Script API third party programs could use
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2012-03-04 21:23:11 +01:00 |