openclonk/src/script
Julius Michaelis 335a6e0598 Fix C4ValueArray 2012-04-09 22:04:03 +02:00
..
C4Aul.cpp win32: Make sdl-mainloop option work 2012-03-23 22:53:56 +01:00
C4Aul.h Fix the build 2012-03-12 23:41:07 +01:00
C4AulDebug.cpp Unify the #include blocks a little bit 2011-11-01 23:17:41 +01:00
C4AulDebug.h Clean up copyright notices 2011-09-01 12:47:54 +02:00
C4AulDefFunc.h Remove C4AulFunc::LinkedTo 2012-02-13 22:20:10 +01:00
C4AulExec.cpp Make engine compile with debugrecs again 2012-03-11 17:52:00 +01:00
C4AulExec.h Make C4AulContext::Def a proplist 2011-10-13 23:39:35 +02:00
C4AulFunc.h Move C4AulFunc to its own header file 2012-02-13 18:00:35 +01:00
C4AulLink.cpp Remove C4AulFunc::LinkedTo 2012-02-13 22:20:10 +01:00
C4AulParse.cpp Script: Disallow "new Clonk {}" for now 2012-02-25 22:10:03 +01:00
C4PropList.cpp Disallow cyclic prototyping 2012-04-08 12:43:19 +02:00
C4PropList.h Put functions into their proplists 2011-10-15 01:38:59 +02:00
C4Script.cpp Merge the functions pointer branch 2012-03-09 17:42:48 +01:00
C4ScriptHost.cpp Remove unused C4AulScript::Owner 2012-02-17 01:04:05 +01:00
C4ScriptHost.h Make C4GameScriptHost save to call again for (c4script standalone) 2012-02-17 00:30:00 +01:00
C4ScriptStandalone.cpp Merge the functions pointer branch 2012-03-09 17:42:48 +01:00
C4StringTable.cpp Keep functions across script reloads 2012-02-02 01:16:14 +01:00
C4StringTable.h Add "MouseDrag" property for finer control of script-implemented drag+drop 2011-12-28 19:33:19 +01:00
C4Value.cpp Savegames: (De)serialize functions in c4values 2012-02-13 18:12:08 +01:00
C4Value.h Keep functions across script reloads 2012-02-02 01:16:14 +01:00
C4ValueArray.cpp Fix C4ValueArray 2012-04-09 22:04:03 +02:00
C4ValueArray.h Fix C4ValueArray 2012-04-09 22:04:03 +02:00
C4ValueMap.cpp Savegames: Fix loading of global variables (#726) 2012-03-10 22:45:42 +01:00
C4ValueMap.h Clean up C4AulScriptFunc API 2012-02-01 03:49:50 +01:00
shell.cpp Start of a C4Script API third party programs could use 2012-03-04 21:23:11 +01:00