openclonk/planet/Missions.ocf/TreasureHunt.ocs/System.ocg/ToolSpawn.c

11 lines
292 B
C

/* Save tool_spawn property to scenario */
// tool_spawn is evaluated by scenario script
#appendto Chest
public func SaveScenarioObject(props)
{
if (!inherited(props, ...)) return false;
if (this.tool_spawn) props->AddSet("ToolSpawn", this, "tool_spawn", this.tool_spawn);
return true;
}