forked from Mirrors/openclonk
11 lines
292 B
C
11 lines
292 B
C
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/* Save tool_spawn property to scenario */
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// tool_spawn is evaluated by scenario script
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#appendto Chest
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public func SaveScenarioObject(props)
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{
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if (!inherited(props, ...)) return false;
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if (this.tool_spawn) props->AddSet("ToolSpawn", this, "tool_spawn", this.tool_spawn);
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return true;
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}
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