openclonk/src/landscape
Sven Eberhardt 81ba07cc48 reproduce lights assertion in C4Application constructor 2015-02-17 21:03:50 +01:00
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fow reproduce lights assertion in C4Application constructor 2015-02-17 21:03:50 +01:00
C4Landscape.cpp Rename BoundBy to Clamp 2015-02-12 23:05:55 +01:00
C4Landscape.h Make Lava/DuroLava emit ambient light as a material property. (#1205) 2015-01-28 22:35:14 +01:00
C4LandscapeRender.cpp Add copyright header to files that were missing it 2015-02-16 18:40:52 +01:00
C4LandscapeRender.h Add copyright header to files that were missing it 2015-02-16 18:40:52 +01:00
C4LandscapeRenderClassic.cpp Add copyright header to files that were missing it 2015-02-16 18:40:52 +01:00
C4Map.cpp Rename BoundBy to Clamp 2015-02-12 23:05:55 +01:00
C4Map.h Remove some redundant #includes 2015-01-25 18:53:48 +01:00
C4MapCreatorS2.cpp Rename BoundBy to Clamp 2015-02-12 23:05:55 +01:00
C4MapCreatorS2.h Remove some redundant #includes 2015-01-25 18:53:48 +01:00
C4MapScript.cpp Fix emergency mode of MapLayer->FindPosition() finding positions outside search rect. 2015-01-04 15:43:51 +01:00
C4MapScript.h Allow MapScript generator to use non-global material and texture maps 2014-08-04 13:04:35 -04:00
C4MapScriptAlgo.cpp Rename BoundBy to Clamp 2015-02-12 23:05:55 +01:00
C4MassMover.cpp Remove some redundant #includes 2015-01-25 18:53:48 +01:00
C4MassMover.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Material.cpp Make Lava/DuroLava emit ambient light as a material property. (#1205) 2015-01-28 22:35:14 +01:00
C4Material.h Make Lava/DuroLava emit ambient light as a material property. (#1205) 2015-01-28 22:35:14 +01:00
C4MaterialList.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4MaterialList.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4PXS.cpp Remove some redundant #includes 2015-01-25 18:53:48 +01:00
C4PXS.h New script function: GetPXSCount. 2014-12-07 19:52:05 +01:00
C4Particles.cpp Replace C4Surface::ppTex by a vector 2015-01-18 22:59:44 +01:00
C4Particles.h Reorder some declarations and initializations to avoid order mismatch 2015-02-04 22:12:42 +01:00
C4PathFinder.cpp Rename BoundBy to Clamp 2015-02-12 23:05:55 +01:00
C4PathFinder.h Remove some redundant #includes 2015-01-25 18:53:48 +01:00
C4Scenario.cpp Rename BoundBy to Clamp 2015-02-12 23:05:55 +01:00
C4Scenario.h Add FoWEnabled entry in Scenario.txt [Game] section (#1178) 2014-12-29 12:29:43 +01:00
C4ScenarioSection.cpp Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00
C4Sky.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4Sky.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4SolidMask.cpp Silence a few warnings in render and SolidMask code. 2015-02-08 12:37:00 +01:00
C4SolidMask.h Rework SolidMasks to be defined in a separate SolidMask.png graphics file instead of the main definition graphics. 2014-01-08 01:55:33 +01:00
C4Texture.cpp Remove some redundant #includes 2015-01-25 18:53:48 +01:00
C4Texture.h Merge branch 'master' into lights 2014-10-06 23:27:16 +02:00
C4Weather.cpp Rename BoundBy to Clamp 2015-02-12 23:05:55 +01:00
C4Weather.h Update copyright notices 2013-12-23 13:03:19 +01:00