forked from Mirrors/openclonk
![]() The old factor was chosen because the default gravity * 500 was exactly 100. But a lot of other engine interfaces use 1/100 px/tick or px/tick^2, and that is a common scale for scripts to work in, too. |
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.. | ||
definition | ||
folder | ||
material | ||
particle | ||
scenario | ||
script | ||
cmdline.xml | ||
console.xml | ||
content.xml.in | ||
files.xml | ||
index.xml | ||
lang.xml | ||
playercontrols.xml |