openclonk/src
Günther Brammer 21d8a2a64a Use 32 bit math for +1, ++, -1, etc. in script (#1389)
The engine has a few more usages of the operators, but they don't look
prone to overflowing. The other operators in Script already used SetInt,
which always truncates to 32 bit.
2016-01-15 20:19:21 +01:00
..
c4group Fix int type in group info display format. 2016-01-09 00:19:39 -04:00
config Give system path precedence over user path #831 2016-01-08 00:28:23 -04:00
control Disable gamepad controls (#1536) 2016-01-11 18:11:44 -08:00
editor editor: Always remove previous suggestions before adding new ones 2016-01-08 15:22:00 +01:00
game Fix crash when drawing zero-sized viewports (may happen during editor viewport initialization) 2016-01-15 08:53:00 -05:00
gamescript CommandFailure: Route missing sound effect to failure function playing clonk skin sound. 2016-01-10 21:16:34 -05:00
graphics mac: fix mousewheel event handling (#1575) 2016-01-10 20:01:45 -08:00
gui fix incorrect clipping in script GUI windows (#1592) 2016-01-12 22:18:57 +01:00
landscape Fix crash when drawing zero-sized viewports (may happen during editor viewport initialization) 2016-01-15 08:53:00 -05:00
lib Denumerate attached meshes recursively (#1603) 2016-01-12 18:19:41 -08:00
mape Don't ZeroMem non-POD types 2015-11-14 16:43:19 +01:00
netio Remove unused MSVC project files for tstc4netio and netpuncher 2014-05-25 22:47:56 +02:00
network C4Game: Turn some owned pointers into std::unique_ptr 2015-12-28 11:43:37 +01:00
object Fix crash when grab target is lost. 2016-01-15 08:54:03 -05:00
platform mac: send keydown events for modifier flags change (#1574) 2016-01-10 18:11:29 -08:00
player C4Player: Merge ctor/Default, dtor/Clear 2015-12-29 02:59:00 +01:00
res Drop unused C4VERSIONBUILDNAME and C4ENGINEINFO 2015-12-29 15:47:55 +01:00
script Use 32 bit math for +1, ++, -1, etc. in script (#1389) 2016-01-15 20:19:21 +01:00
zlib Fix possible double close when attempting to open uncompressed files 2012-02-05 20:00:47 +01:00
C4Globals.cpp Fix order of initialization of C4Game/C4GraphicsSystem. 2016-01-07 23:42:18 -04:00
C4Include.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4Include.h Remove boost any usage of boost libraries 2015-09-30 00:16:12 +02:00
C4Prototypes.h Remove some redundant #includes 2015-01-25 18:53:48 +01:00
C4Version.h.in Drop unused C4VERSIONBUILDNAME and C4ENGINEINFO 2015-12-29 15:47:55 +01:00