openclonk/planet/Objects.ocd
Maikel de Vries addf28a0ab Fix issues with Crash.ocs intro (#951) 2014-02-02 18:03:54 +01:00
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Animals.ocd Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00
Clonk.ocd Always save direction of Clonks when saving scenarios. 2013-12-29 17:54:36 +01:00
Effects.ocd Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00
Environment.ocd Rework SolidMasks to be defined in a separate SolidMask.png graphics file instead of the main definition graphics. 2014-01-08 01:55:33 +01:00
Goals.ocd Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00
HUD.ocd fix some safety checks 2014-01-08 01:54:13 +01:00
Helpers.ocd Fix issues with Crash.ocs intro (#951) 2014-02-02 18:03:54 +01:00
Icons.ocd stop and play icons 2013-05-26 13:10:44 +02:00
Items.ocd adjusted some particles (f.e. smoke slightly brighter, foundry more subtle) 2014-01-25 15:51:05 +01:00
Libraries.ocd fix #1012: Construction removed when all materials available 2014-01-25 16:20:27 +07:00
Rules.ocd renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
Structures.ocd add placeholder graphic for loom 2014-01-26 01:54:16 +07:00
Vegetation.ocd Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00
Vehicles.ocd Rework SolidMasks to be defined in a separate SolidMask.png graphics file instead of the main definition graphics. 2014-01-08 01:55:33 +01:00