openclonk/planet/System.ocg
Günther Brammer bddbc23354 Remove C4ObjectMenu
It's been superseded by other methods.
2016-01-30 16:04:05 +01:00
..
Action.c Squelch varargs warnings in System.ocg 2014-12-12 23:27:17 +01:00
Array.c planet: Remove Array(Min,Max) in favor of Min,Max 2016-01-23 13:49:11 +01:00
Colors.c fix function HSLa(h,s,l,a) 2011-07-31 02:00:12 +02:00
Controls.c reimplement alt use on right mouse button 2015-06-28 09:44:50 +02:00
Creation.c killtracing: pass owner and controller correctly in CastObjects 2016-01-03 09:57:06 +01:00
Explode.c fix explosion shockwave for vehicles which can be grabbed and pushed 2015-12-19 10:42:30 +01:00
Fade.c prevent bubble from growing infinitely large 2015-09-11 23:15:23 +02:00
FindObject.c Added implicit layer check to local calls of FindObjects-family functions (#1383). 2015-09-09 20:19:45 -04:00
Fire.c moved sounds into subfolders 2015-12-13 22:14:55 +01:00
FunctionOverview.txt MakeInvincible includes MakeNonFlammable by default. 2015-09-14 22:25:27 -04:00
GUIs.c moved some functions that depend on Object.ocd from the global System.ocg to Objects.ocd/System.ocg (#1473) 2015-12-02 12:46:02 +01:00
GetXVal.c Replace BorderBound DefCore value with BorderBound object property 2016-01-01 22:18:41 +01:00
Heal.c Foodstuff heals the Clonk over time. 2015-10-29 11:33:31 +01:00
HitChecks.c make IsProjectileTarget default to true for living beings 2015-12-28 11:20:11 +01:00
LanguageDE.txt Remove C4ObjectMenu 2016-01-30 16:04:05 +01:00
LanguageUS.txt Remove C4ObjectMenu 2016-01-30 16:04:05 +01:00
Library_Inventory.c Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553) 2016-01-10 10:41:34 -05:00
Material.c add a global function to draw material triangles 2015-12-28 10:21:49 +01:00
Math.c Added shape library. 2015-07-31 00:42:01 -04:00
MeshAnimation.c Add the Anim_RDir AVP 2014-10-09 17:11:13 -04:00
Names.txt Change .c4g extension to .ocg 2011-03-13 16:16:45 +01:00
Object.c Vendor Library 2016-01-24 20:11:27 +01:00
Particles.c cottons: when a fruit pops without being shot, it doesn't drop CottonSeed but directly spawns a plant 2015-12-09 20:15:05 +01:00
Player.c moved some functions that depend on Object.ocd from the global System.ocg to Objects.ocd/System.ocg (#1473) 2015-12-02 12:46:02 +01:00
PlayerControl.c reworked interactions (grabbing etc.) 2016-01-02 13:02:45 +01:00
PlayerControls.txt Add button X to fade through half solidmasks. 2016-01-20 18:58:11 +01:00
Proplists.c Added shape library. 2015-07-31 00:42:01 -04:00
SaveScenario.c Scenario saving: Concatenate multiple equal calls to CreateContents. 2015-01-18 14:28:10 +01:00
Schedule.c Fix a runtime error in DarkCastle 2013-10-25 17:32:53 +02:00
String.c fix ToEmString and introduce ToPercentString for GUIs 2015-06-05 12:06:02 +02:00
StringTblDE.txt Add missing string table entries for CON_FallThrough(_Desc). 2016-01-20 21:35:37 -05:00
StringTblUS.txt Add missing string table entries for CON_FallThrough(_Desc). 2016-01-20 21:35:37 -05:00
Version.txt increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Vertices.c Add button X to fade through half solidmasks. 2016-01-20 18:58:11 +01:00