forked from Mirrors/openclonk
92 lines
1.8 KiB
C
92 lines
1.8 KiB
C
/*
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Chest
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Author: Maikel
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Storage for items.
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*/
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#include Library_Structure
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local is_open;
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protected func Construction()
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{
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PlayAnimation("Open", 1, Anim_Linear(0, 0, 1, 20, ANIM_Hold), Anim_Const(1000));
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SetProperty("MeshTransformation",Trans_Rotate(RandomX(20,80),0,1,0));
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is_open = false;
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return _inherited(...);
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}
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/*-- Contents --*/
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public func IsContainer() { return true; }
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public func IsInteractable() { return true; }
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private func MaxContentsCount()
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{
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return 50;
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}
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public func GetInteractionMetaInfo(object clonk, int num)
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{
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if (!is_open)
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return { Description = "$MsgOpen$" };
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return { Description = "$MsgClose$" };
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}
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// Open contentsmenu via interaction
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public func Interact(object clonk, int mode)
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{
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// Interaction does the same as the content control.
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clonk->ObjectControl(clonk->GetOwner(), CON_Contents);
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}
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protected func RejectCollect()
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{
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if (ContentsCount() >= this->MaxContentsCount())
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return true;
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return false;
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}
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public func OnContentMenuOpened()
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{
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return Open();
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}
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public func OnContentMenuClosed()
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{
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return Close();
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}
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private func Open()
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{
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if (is_open)
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return;
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is_open = true;
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PlayAnimation("Open", 5, Anim_Linear(0, 0, GetAnimationLength("Open"), 22, ANIM_Hold), Anim_Const(1000));
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Sound("ChestOpen");
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}
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private func Close()
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{
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if (!is_open)
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return;
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is_open = false;
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PlayAnimation("Close", 5, Anim_Linear(0, 0, GetAnimationLength("Close"), 15, ANIM_Hold), Anim_Const(1000));
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Sound("ChestClose");
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}
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public func NoConstructionFlip() { return true; }
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protected func Definition(def)
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{
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SetProperty("PictureTransformation", Trans_Mul(Trans_Translate(0,-3000,-5000), Trans_Rotate(-30,1,0,0), Trans_Rotate(30,0,1,0), Trans_Translate(1000,1,0)),def);
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}
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local Name = "$Name$";
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local Description = "$Description$";
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local ContainBlast = true;
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local HitPoints = 50;
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