..
AimManager.ocd
fixed possible zero pointer error
2012-11-12 18:58:39 +01:00
AlignVehicleRotation.ocd
Remove debug log from airship
2012-11-04 15:14:03 +01:00
Animal.ocd
deleted descriptions for libraries
2012-04-15 13:13:41 +02:00
BarrelFiller.ocd
Liquid Pipe System Update
2011-10-12 00:32:46 +02:00
Bars.ocd
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Base.ocd
Removed TimerCall in favour of AddTimer script implementation
2012-05-05 12:09:44 +02:00
CarryHeavy.ocd
Fixed carry-heavy library from inserting items into ground on drop
2012-08-07 12:30:35 -07:00
ClonkControl.ocd
clean up files, make non-transparent textures high-quality JPEGs
2013-05-26 16:48:12 +02:00
Constructor.ocd
Added new construction site sign graphics.
2013-11-11 02:24:20 +07:00
DoorControl.ocd
descriptions for structures
2012-04-15 13:13:14 +02:00
ElevatorControl.ocd
rewritten elevator case to be less hacky and adjusted its power-consumption-behavior
2012-11-03 16:17:30 +01:00
Flag.ocd
Fix double-add of flags to linked flags list if flags make up a circle with an even number of elements >2. This would cause an error message somewhere in the power system.
2013-10-06 11:47:32 +02:00
Goal.ocd
Replace 0 with nil wherever string/object/array is expected
2012-04-12 11:48:23 +02:00
GoldSeller.ocd
GoldSeller checks more frequently
2013-03-03 17:05:53 +01:00
HUDAdapter.ocd
when loading (f.e. bow and musket) the inventory slot displays a small loading bar
2012-07-05 20:09:32 +02:00
HasExtraSlot.ocd
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
LadderClimb.ocd
Make Eclipse happy by changing some zeros to nils and stuff
2013-05-26 00:01:08 +02:00
LadderControl.ocd
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Map.ocd
Added some helper functions to Library_Map
2013-03-26 00:46:50 +01:00
MeleeWeapons.ocd
Make Eclipse happy by changing some zeros to nils and stuff
2013-05-26 00:01:08 +02:00
Ownable.ocd
Fix flag ownership change to allies when original owner dies.
2013-03-02 23:38:29 +01:00
Plant.ocd
Remove superfluous debuglog.
2013-09-23 01:52:52 +02:00
Power.ocd
tried to refactor pump
2013-05-27 21:51:26 +02:00
PowerConsumer.ocd
removing and adding Rule_NoPowerNeed while consumers are active has now the expected behavior ( #828 )
2012-11-10 14:19:59 +01:00
PowerProducer.ocd
Implemented IsPowerConsumer/Producer callback in corresponding libraries
2012-03-01 20:56:44 +01:00
Producer.ocd
Auto-unstick produced vehicles from landscape by moving them upwards a bit.
2013-10-05 16:11:03 +02:00
RopePhysics.ocd
Script: Get/SetGravity use 1/100 px/tick^2 instead of 1/500
2012-07-15 22:42:17 +02:00
Scoreboard.ocd
#374 Missing graphics: Scoreboard of Parkour and LastManStanding - Finished
2012-11-11 16:08:48 -08:00
Stackable.ocd
LibraryStackable supports infinite stack counts for tutorials, AI enemies, etc.
2013-02-09 13:35:17 +01:00
Structure.ocd
added Rule_EnergyBarsAboveStructures and adjusted Krakatoa to use that
2013-01-22 18:44:29 +01:00
Tank.ocd
Liquid Pipe System Update
2011-10-12 00:32:46 +02:00