openclonk/planet/Objects.ocd/Items.ocd/Chunks.ocd/Snow.ocd/Scene.material

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material SnowChunk
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.0 1.0 1.0 1.000000
specular 1.0 1.0 1.0 1.000000 18.000000
emissive 1.0 1.0 1.0 1.000000
}
}
}