material SnowChunk { receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.0 1.0 1.0 1.000000 specular 1.0 1.0 1.0 1.000000 18.000000 emissive 1.0 1.0 1.0 1.000000 } } }