openclonk/planet/Objects.ocd
Bernhard Bonigl 5587ed0618 Backback and Hands share one Inventory now
New Inventory Display at the left side
Inventory fades out if not locked
Inventory fades in if something changes, or mouse hovers there
Left/Right Mouse Click on an Inventory-Slot selects it for the corresponding hand
Icons to show which Slot is selected by left/right hand
Inventory can be reordered via Drag&Drop
Dragging an Item from a Slot onto the Landscape drops it
Changed Shift+Number to Ctrl+Number for selecting crew
Changed Number to Shift+Number for using Action-Bar
Changed Number to select inventory-slots now
2012-02-26 01:48:58 +01:00
..
Animals.ocd/Butterfly.ocd Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Clonk.ocd Backback and Hands share one Inventory now 2012-02-26 01:48:58 +01:00
Effects.ocd added two particles 2012-02-23 21:45:58 +01:00
Environment.ocd Coniferous tree seeds faster, this is needed in for rounds like Goldmine 2012-02-25 16:15:17 +01:00
Goals.ocd For the sake of Eclipse: fixed various var declarations 2012-02-20 12:04:59 +00:00
HUD.ocd Backback and Hands share one Inventory now 2012-02-26 01:48:58 +01:00
Helpers.ocd fixed Steam Engine to only burn fuel when needed, adjusted fuel values for coal and wood 2012-02-23 21:44:10 +01:00
Icons.ocd Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Items.ocd For scaled sprite graphics, don't interpret Picture coordinates as scaled 2012-02-25 17:35:24 +01:00
Libraries.ocd Backback and Hands share one Inventory now 2012-02-26 01:48:58 +01:00
Rules.ocd Fixed various unused vars 2012-02-20 11:58:58 +00:00
Structures.ocd Remove "Picture" DefCore entry in objects having mesh graphics 2012-02-25 17:04:00 +01:00
Vehicles.ocd Remove "Picture" DefCore entry in objects having mesh graphics 2012-02-25 17:04:00 +01:00