openclonk/src/platform
Günther Brammer 52e0b52ba9 gtk: Remove some obsolete X11 code 2012-04-10 23:39:16 +02:00
..
Bitmap256.cpp Rename CBitmap(256)Info to C4BMP(256)Info 2011-08-27 16:32:15 +02:00
Bitmap256.h Rename CBitmap(256)Info to C4BMP(256)Info 2011-08-27 16:32:15 +02:00
C4App.cpp Consolidate some random platform abstraction functions into a single file 2012-03-12 20:43:27 +01:00
C4App.h gtk: Remove some obsolete X11 code 2012-04-10 23:39:16 +02:00
C4AppMac.mm mac: Turns out, shift+mouse actions were never properly processed. Whoops 2012-03-22 21:08:19 +01:00
C4AppSDL.cpp win32: Make sdl-mainloop option work 2012-03-23 22:53:56 +01:00
C4AppT.cpp sdl-mainloop: Draw things again 2012-03-25 01:54:07 +01:00
C4AppX.cpp gtk: Remove some obsolete X11 code 2012-04-10 23:39:16 +02:00
C4AppXImpl.h gtk: Remove some obsolete X11 code 2012-04-10 23:39:16 +02:00
C4CrashHandlerWin32.cpp win32: Automatically check for DbgHelp availability 2011-10-03 13:09:51 +02:00
C4FileMonitor.cpp linux: add CLOEXEC flag to miscellaneous calls 2012-03-05 02:48:27 +01:00
C4FileMonitor.h Clean up copyright notices 2011-09-01 12:47:54 +02:00
C4FileMonitorMac.mm Mac: Add Cocoa port 2010-12-27 04:49:02 +01:00
C4Fonts.cpp C4Group::LoadEntry takes pointer instead of non-const reference 2011-03-05 02:44:26 +01:00
C4Fonts.h Remove GDI font renderer, simplify font loader 2010-06-27 02:30:47 +02:00
C4GamePadCon.cpp win32: Make sdl-mainloop option work 2012-03-23 22:53:56 +01:00
C4GamePadCon.h win32: Make sdl-mainloop option work 2012-03-23 22:53:56 +01:00
C4MusicFile.cpp Replace raw CRT file access API calls with StdFile equivalents 2011-08-11 15:45:27 +02:00
C4MusicFile.h copyright notices update 2010 2010-12-23 01:01:24 +01:00
C4MusicSystem.cpp Clean up some obsolete Config.General.ExePath usages 2011-10-10 23:28:01 +02:00
C4MusicSystem.h Clean up copyright notices 2011-09-01 12:47:54 +02:00
C4SoundLoaders.cpp Work around crash bug in SDL_mixer 1.2.12 2012-02-12 21:28:17 +01:00
C4SoundLoaders.h Clean up copyright notices 2011-09-01 12:47:54 +02:00
C4SoundSystem.cpp Fix SoundSystem, attempt #4 2011-10-15 14:43:18 +02:00
C4SoundSystem.h C4SoundSystem: Load all sounds statically 2011-10-13 17:05:40 +02:00
C4Surface.cpp Rename files implementing C4AbstractApp and C4Window 2011-10-03 17:19:24 +02:00
C4Surface.h Rename CStdDDraw to C4Draw 2011-10-03 16:34:08 +02:00
C4Video.cpp Rename lpDDraw to pDraw 2011-10-03 16:30:18 +02:00
C4Video.h Replace SURFACE with C4Surface * 2011-10-03 16:07:07 +02:00
C4VideoPlayback.cpp win32: Make sdl-mainloop option work 2012-03-23 22:53:56 +01:00
C4VideoPlayback.h win32: Do not include windows.h from PlatformAbstraction.h 2011-03-11 03:48:25 +01:00
C4ViewportWindow.cpp gtk: Fold C4GtkWindow into C4Window 2012-04-11 04:15:33 +02:00
C4ViewportWindow.h gtk: Fold C4GtkWindow into C4Window 2012-04-11 04:15:33 +02:00
C4Window.h gtk: Remove some obsolete X11 code 2012-04-10 23:39:16 +02:00
C4WindowGTK.cpp gtk: Remove some obsolete X11 code 2012-04-10 23:39:16 +02:00
C4WindowGTK.h gtk: Fold C4GtkWindow into C4Window 2012-04-11 04:15:33 +02:00
C4WindowMac.mm C4Window: Introduce a separate WindowKind for the console window 2012-03-28 19:37:13 +02:00
C4WindowSDL.cpp sdl-mainloop: Draw things again 2012-03-25 01:54:07 +01:00
C4WindowWin32.cpp win32: Move parts of WM_ACTIVATE handling from CStdGL to C4Window 2012-04-07 21:33:39 +02:00
C4WindowX.cpp gtk: Remove some obsolete X11 code 2012-04-10 23:39:16 +02:00
C4windowswrapper.h MinGW: Define UPnPNAT CLSID/IID values 2012-01-15 23:22:01 +01:00
ClonkAppDelegate.h mac: Support Lion FullScreen 2012-03-23 00:03:05 +01:00
ClonkAppDelegate.mm mac: Switch to game window when application activated 2012-03-28 22:38:33 +02:00
ClonkMainMenuActions.h mac: Support Lion FullScreen 2012-03-23 00:03:05 +01:00
ClonkMainMenuActions.mm mac: le typo 2012-03-25 12:52:48 +02:00
ClonkOpenGLView.h mac: Lion: More fullscreen/mouse movement fixes, hopefully the mouse now actually works in-game and moving mouse into screen corners does not trigger mission control or whatever else is set as hot corner actions. Remaining problem is that when activating mission control with the clonk window active, the user cannot move the mouse cursor since it's still stunned by CGAssociateMouseAndMouseCursorPosition(FALSE) 2012-03-29 00:43:03 +02:00
ClonkOpenGLView.mm mac: Fix mouse movement. Again 2012-04-04 08:44:37 +02:00
ClonkWindowController.h mac: Lion: Restore not redrawing the window when in fullscreen mode and inactive 2012-03-24 19:43:50 +01:00
ClonkWindowController.mm mac: Lion: More fullscreen/mouse movement fixes, hopefully the mouse now actually works in-game and moving mouse into screen corners does not trigger mission control or whatever else is set as hot corner actions. Remaining problem is that when activating mission control with the clonk window active, the user cannot move the mouse cursor since it's still stunned by CGAssociateMouseAndMouseCursorPosition(FALSE) 2012-03-29 00:43:03 +02:00
CocoaKeycodeMap.h mac: Add key codes for "Backslash", "Comma_US" and "Less" 2012-03-23 18:11:46 +01:00
ConsoleWindowController.h Script: Remove ScriptGo, ScriptCounter, goto and the ScriptN callbacks 2011-09-19 21:33:05 +02:00
ConsoleWindowController.mm mac: Fix some Xcode warnings 2012-03-22 01:19:10 +01:00
GetTime.cpp cmake: mac: Don't require rt library 2012-02-14 16:25:23 +01:00
PlatformAbstraction.cpp Consolidate some random platform abstraction functions into a single file 2012-03-12 20:43:27 +01:00
PlatformAbstraction.h win32: Make sdl-mainloop option work 2012-03-23 22:53:56 +01:00
StdD3D.cpp Move Gammaramp code from CStdGL to C4AbstractApp 2012-02-28 20:40:19 +01:00
StdD3D.h Move Gammaramp code from CStdGL to C4AbstractApp 2012-02-28 20:40:19 +01:00
StdD3DShader.cpp Rename lpDDraw to pDraw 2011-10-03 16:30:18 +02:00
StdD3DShader.h Clean up copyright notices 2011-09-01 12:47:54 +02:00
StdDDraw2.cpp Move Gammaramp code from CStdGL to C4AbstractApp 2012-02-28 20:40:19 +01:00
StdDDraw2.h win32: Move parts of WM_ACTIVATE handling from CStdGL to C4Window 2012-04-07 21:33:39 +02:00
StdFile.cpp linux: Add O_CLOEXEC to various open calls 2012-03-05 01:33:02 +01:00
StdFile.h linux: Add O_CLOEXEC to various open calls 2012-03-05 01:33:02 +01:00
StdFont.cpp Fix crash when C4Draw::Blit was called with NULL source surface (#721) 2012-02-26 01:01:55 +01:00
StdFont.h Allow mesh graphics images in messages 2012-01-10 22:40:46 +01:00
StdGL.cpp win32: Move parts of WM_ACTIVATE handling from CStdGL to C4Window 2012-04-07 21:33:39 +02:00
StdGL.h win32: Move parts of WM_ACTIVATE handling from CStdGL to C4Window 2012-04-07 21:33:39 +02:00
StdGLCtx.cpp gtk: Use gtk X11 display connection for glX 2012-04-10 23:39:49 +02:00
StdJoystick.cpp win32: wrap all windows.h-includes to always undef troubling macros 2011-03-13 15:48:45 +01:00
StdJoystick.h win32: Do not include windows header from PlatformAbstraction.h 2011-03-13 22:21:16 +01:00
StdNoGfx.cpp copyright notices update 2011 2011-09-01 16:58:52 +02:00
StdNoGfx.h Move Gammaramp code from CStdGL to C4AbstractApp 2012-02-28 20:40:19 +01:00
StdRegistry.cpp copyright notices update 2011 2011-09-01 16:58:52 +02:00
StdRegistry.h copyright notices update 2011 2011-09-01 16:58:52 +02:00
StdScheduler.cpp win32: Make sdl-mainloop option work 2012-03-23 22:53:56 +01:00
StdScheduler.h copyright notices update 2011 2011-09-01 16:58:52 +02:00
StdSurface8.cpp Rename CBitmap(256)Info to C4BMP(256)Info 2011-08-27 16:32:15 +02:00
StdSurface8.h Replace CSurface and C4Surface with just C4Surface 2011-10-03 16:06:41 +02:00
StdSync.h Debug: Add thread checking for CStdFile 2011-10-09 20:11:18 +02:00
StdVideo.cpp Replace CSurface and C4Surface with just C4Surface 2011-10-03 16:06:41 +02:00
StdVideo.h Replace CSurface and C4Surface with just C4Surface 2011-10-03 16:06:41 +02:00