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Bitmap256.cpp
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Rename CBitmap(256)Info to C4BMP(256)Info
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2011-08-27 16:32:15 +02:00 |
Bitmap256.h
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Rename CBitmap(256)Info to C4BMP(256)Info
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2011-08-27 16:32:15 +02:00 |
C4App.cpp
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Consolidate some random platform abstraction functions into a single file
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2012-03-12 20:43:27 +01:00 |
C4App.h
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gtk: Remove some obsolete X11 code
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2012-04-10 23:39:16 +02:00 |
C4AppMac.mm
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mac: Turns out, shift+mouse actions were never properly processed. Whoops
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2012-03-22 21:08:19 +01:00 |
C4AppSDL.cpp
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win32: Make sdl-mainloop option work
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2012-03-23 22:53:56 +01:00 |
C4AppT.cpp
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sdl-mainloop: Draw things again
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2012-03-25 01:54:07 +01:00 |
C4AppX.cpp
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gtk: Remove some obsolete X11 code
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2012-04-10 23:39:16 +02:00 |
C4AppXImpl.h
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gtk: Remove some obsolete X11 code
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2012-04-10 23:39:16 +02:00 |
C4CrashHandlerWin32.cpp
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win32: Automatically check for DbgHelp availability
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2011-10-03 13:09:51 +02:00 |
C4FileMonitor.cpp
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linux: add CLOEXEC flag to miscellaneous calls
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2012-03-05 02:48:27 +01:00 |
C4FileMonitor.h
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Clean up copyright notices
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2011-09-01 12:47:54 +02:00 |
C4FileMonitorMac.mm
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Mac: Add Cocoa port
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2010-12-27 04:49:02 +01:00 |
C4Fonts.cpp
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C4Group::LoadEntry takes pointer instead of non-const reference
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2011-03-05 02:44:26 +01:00 |
C4Fonts.h
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Remove GDI font renderer, simplify font loader
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2010-06-27 02:30:47 +02:00 |
C4GamePadCon.cpp
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win32: Make sdl-mainloop option work
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2012-03-23 22:53:56 +01:00 |
C4GamePadCon.h
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win32: Make sdl-mainloop option work
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2012-03-23 22:53:56 +01:00 |
C4MusicFile.cpp
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Replace raw CRT file access API calls with StdFile equivalents
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2011-08-11 15:45:27 +02:00 |
C4MusicFile.h
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copyright notices update 2010
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2010-12-23 01:01:24 +01:00 |
C4MusicSystem.cpp
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Clean up some obsolete Config.General.ExePath usages
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2011-10-10 23:28:01 +02:00 |
C4MusicSystem.h
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Clean up copyright notices
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2011-09-01 12:47:54 +02:00 |
C4SoundLoaders.cpp
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Work around crash bug in SDL_mixer 1.2.12
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2012-02-12 21:28:17 +01:00 |
C4SoundLoaders.h
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Clean up copyright notices
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2011-09-01 12:47:54 +02:00 |
C4SoundSystem.cpp
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Fix SoundSystem, attempt #4
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2011-10-15 14:43:18 +02:00 |
C4SoundSystem.h
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C4SoundSystem: Load all sounds statically
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2011-10-13 17:05:40 +02:00 |
C4Surface.cpp
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Rename files implementing C4AbstractApp and C4Window
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2011-10-03 17:19:24 +02:00 |
C4Surface.h
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Rename CStdDDraw to C4Draw
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2011-10-03 16:34:08 +02:00 |
C4Video.cpp
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Rename lpDDraw to pDraw
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2011-10-03 16:30:18 +02:00 |
C4Video.h
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Replace SURFACE with C4Surface *
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2011-10-03 16:07:07 +02:00 |
C4VideoPlayback.cpp
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win32: Make sdl-mainloop option work
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2012-03-23 22:53:56 +01:00 |
C4VideoPlayback.h
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win32: Do not include windows.h from PlatformAbstraction.h
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2011-03-11 03:48:25 +01:00 |
C4ViewportWindow.cpp
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gtk: Fold C4GtkWindow into C4Window
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2012-04-11 04:15:33 +02:00 |
C4ViewportWindow.h
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gtk: Fold C4GtkWindow into C4Window
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2012-04-11 04:15:33 +02:00 |
C4Window.h
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gtk: Remove some obsolete X11 code
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2012-04-10 23:39:16 +02:00 |
C4WindowGTK.cpp
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gtk: Remove some obsolete X11 code
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2012-04-10 23:39:16 +02:00 |
C4WindowGTK.h
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gtk: Fold C4GtkWindow into C4Window
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2012-04-11 04:15:33 +02:00 |
C4WindowMac.mm
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C4Window: Introduce a separate WindowKind for the console window
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2012-03-28 19:37:13 +02:00 |
C4WindowSDL.cpp
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sdl-mainloop: Draw things again
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2012-03-25 01:54:07 +01:00 |
C4WindowWin32.cpp
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win32: Move parts of WM_ACTIVATE handling from CStdGL to C4Window
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2012-04-07 21:33:39 +02:00 |
C4WindowX.cpp
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gtk: Remove some obsolete X11 code
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2012-04-10 23:39:16 +02:00 |
C4windowswrapper.h
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MinGW: Define UPnPNAT CLSID/IID values
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2012-01-15 23:22:01 +01:00 |
ClonkAppDelegate.h
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mac: Support Lion FullScreen
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2012-03-23 00:03:05 +01:00 |
ClonkAppDelegate.mm
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mac: Switch to game window when application activated
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2012-03-28 22:38:33 +02:00 |
ClonkMainMenuActions.h
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mac: Support Lion FullScreen
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2012-03-23 00:03:05 +01:00 |
ClonkMainMenuActions.mm
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mac: le typo
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2012-03-25 12:52:48 +02:00 |
ClonkOpenGLView.h
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mac: Lion: More fullscreen/mouse movement fixes, hopefully the mouse now actually works in-game and moving mouse into screen corners does not trigger mission control or whatever else is set as hot corner actions. Remaining problem is that when activating mission control with the clonk window active, the user cannot move the mouse cursor since it's still stunned by CGAssociateMouseAndMouseCursorPosition(FALSE)
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2012-03-29 00:43:03 +02:00 |
ClonkOpenGLView.mm
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mac: Fix mouse movement. Again
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2012-04-04 08:44:37 +02:00 |
ClonkWindowController.h
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mac: Lion: Restore not redrawing the window when in fullscreen mode and inactive
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2012-03-24 19:43:50 +01:00 |
ClonkWindowController.mm
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mac: Lion: More fullscreen/mouse movement fixes, hopefully the mouse now actually works in-game and moving mouse into screen corners does not trigger mission control or whatever else is set as hot corner actions. Remaining problem is that when activating mission control with the clonk window active, the user cannot move the mouse cursor since it's still stunned by CGAssociateMouseAndMouseCursorPosition(FALSE)
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2012-03-29 00:43:03 +02:00 |
CocoaKeycodeMap.h
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mac: Add key codes for "Backslash", "Comma_US" and "Less"
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2012-03-23 18:11:46 +01:00 |
ConsoleWindowController.h
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Script: Remove ScriptGo, ScriptCounter, goto and the ScriptN callbacks
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2011-09-19 21:33:05 +02:00 |
ConsoleWindowController.mm
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mac: Fix some Xcode warnings
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2012-03-22 01:19:10 +01:00 |
GetTime.cpp
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cmake: mac: Don't require rt library
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2012-02-14 16:25:23 +01:00 |
PlatformAbstraction.cpp
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Consolidate some random platform abstraction functions into a single file
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2012-03-12 20:43:27 +01:00 |
PlatformAbstraction.h
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win32: Make sdl-mainloop option work
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2012-03-23 22:53:56 +01:00 |
StdD3D.cpp
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Move Gammaramp code from CStdGL to C4AbstractApp
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2012-02-28 20:40:19 +01:00 |
StdD3D.h
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Move Gammaramp code from CStdGL to C4AbstractApp
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2012-02-28 20:40:19 +01:00 |
StdD3DShader.cpp
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Rename lpDDraw to pDraw
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2011-10-03 16:30:18 +02:00 |
StdD3DShader.h
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Clean up copyright notices
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2011-09-01 12:47:54 +02:00 |
StdDDraw2.cpp
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Move Gammaramp code from CStdGL to C4AbstractApp
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2012-02-28 20:40:19 +01:00 |
StdDDraw2.h
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win32: Move parts of WM_ACTIVATE handling from CStdGL to C4Window
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2012-04-07 21:33:39 +02:00 |
StdFile.cpp
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linux: Add O_CLOEXEC to various open calls
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2012-03-05 01:33:02 +01:00 |
StdFile.h
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linux: Add O_CLOEXEC to various open calls
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2012-03-05 01:33:02 +01:00 |
StdFont.cpp
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Fix crash when C4Draw::Blit was called with NULL source surface (#721)
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2012-02-26 01:01:55 +01:00 |
StdFont.h
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Allow mesh graphics images in messages
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2012-01-10 22:40:46 +01:00 |
StdGL.cpp
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win32: Move parts of WM_ACTIVATE handling from CStdGL to C4Window
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2012-04-07 21:33:39 +02:00 |
StdGL.h
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win32: Move parts of WM_ACTIVATE handling from CStdGL to C4Window
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2012-04-07 21:33:39 +02:00 |
StdGLCtx.cpp
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gtk: Use gtk X11 display connection for glX
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2012-04-10 23:39:49 +02:00 |
StdJoystick.cpp
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win32: wrap all windows.h-includes to always undef troubling macros
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2011-03-13 15:48:45 +01:00 |
StdJoystick.h
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win32: Do not include windows header from PlatformAbstraction.h
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2011-03-13 22:21:16 +01:00 |
StdNoGfx.cpp
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copyright notices update 2011
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2011-09-01 16:58:52 +02:00 |
StdNoGfx.h
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Move Gammaramp code from CStdGL to C4AbstractApp
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2012-02-28 20:40:19 +01:00 |
StdRegistry.cpp
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copyright notices update 2011
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2011-09-01 16:58:52 +02:00 |
StdRegistry.h
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copyright notices update 2011
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2011-09-01 16:58:52 +02:00 |
StdScheduler.cpp
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win32: Make sdl-mainloop option work
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2012-03-23 22:53:56 +01:00 |
StdScheduler.h
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copyright notices update 2011
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2011-09-01 16:58:52 +02:00 |
StdSurface8.cpp
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Rename CBitmap(256)Info to C4BMP(256)Info
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2011-08-27 16:32:15 +02:00 |
StdSurface8.h
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Replace CSurface and C4Surface with just C4Surface
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2011-10-03 16:06:41 +02:00 |
StdSync.h
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Debug: Add thread checking for CStdFile
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2011-10-09 20:11:18 +02:00 |
StdVideo.cpp
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Replace CSurface and C4Surface with just C4Surface
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2011-10-03 16:06:41 +02:00 |
StdVideo.h
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Replace CSurface and C4Surface with just C4Surface
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2011-10-03 16:06:41 +02:00 |