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fow
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C4Landscape: Pull everything private out of the header
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2016-04-03 13:24:24 +02:00 |
C4Landscape.cpp
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Landscape: Make script-edited maps work again
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2016-04-03 17:23:00 +02:00 |
C4Landscape.h
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C4Landscape: Pull everything private out of the header
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2016-04-03 13:24:24 +02:00 |
C4LandscapeRender.cpp
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Landscape Renderer: Create and bind 1D mat map texture before using
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2016-02-24 19:18:27 +01:00 |
C4LandscapeRender.h
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Remove "High-res landscape" option
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2016-03-31 19:22:17 +02:00 |
C4Map.cpp
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Drop Min, Max, Swap for std::min, std::max, std::swap
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2015-11-15 13:53:01 +01:00 |
C4Map.h
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C4Object: Move C4Def.h dep out of header
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2016-04-03 13:24:26 +02:00 |
C4MapCreatorS2.cpp
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Simplify construction of C4AulParSets
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2016-01-25 00:00:57 +01:00 |
C4MapCreatorS2.h
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Make the C4MapCreatorS2 create background maps
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2015-08-04 21:21:23 -04:00 |
C4MapScript.cpp
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Landscape: Make script-edited maps work again
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2016-04-03 17:23:00 +02:00 |
C4MapScript.h
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Landscape: Make script-edited maps work again
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2016-04-03 17:23:00 +02:00 |
C4MapScriptAlgo.cpp
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MAPALGO_Scale: Fix scaling coordinates for common case of blitting scaled surfaces from one surface to another.
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2016-02-06 16:10:34 -05:00 |
C4MassMover.cpp
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C4Landscape: Pull everything private out of the header
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2016-04-03 13:24:24 +02:00 |
C4MassMover.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4Material.cpp
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C4Landscape: Pull everything private out of the header
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2016-04-03 13:24:24 +02:00 |
C4Material.h
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Materials: Fix misspelling of "Incendiary" (#1680)
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2016-02-09 23:45:02 +01:00 |
C4MaterialList.cpp
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4MaterialList.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4PXS.cpp
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C4Landscape: Pull everything private out of the header
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2016-04-03 13:24:24 +02:00 |
C4PXS.h
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New script function: GetPXSCount.
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2014-12-07 19:52:05 +01:00 |
C4Particles.cpp
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C4Object: Move C4Def.h dep out of header
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2016-04-03 13:24:26 +02:00 |
C4Particles.h
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Particles: added a "seed" parameter to PV_Random (#1198)
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2016-02-27 12:24:15 +01:00 |
C4PathFinder.cpp
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Move StdColors.h ref from C4Surface.h to files that actually need it
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2016-02-08 02:13:18 +01:00 |
C4PathFinder.h
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Move C4PathFinderRay from header into implementation
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2015-03-31 17:57:56 +02:00 |
C4Scenario.cpp
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Fix automatic engine detection of melee-like scenarios to allow team selection.
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2016-01-24 22:13:21 -05:00 |
C4Scenario.h
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Add scenario core field "Mode" (in [Game]) to allow setting game mode independent of goal objects.
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2016-01-23 21:19:22 -05:00 |
C4ScenarioSection.cpp
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Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
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2013-12-27 17:10:09 +01:00 |
C4Sky.cpp
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C4Landscape: Pull everything private out of the header
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2016-04-03 13:24:24 +02:00 |
C4Sky.h
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Fix rendering of colorfade (non-bitmap) sky
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2015-09-13 16:46:27 -04:00 |
C4SolidMask.cpp
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C4Object: Move C4Def.h dep out of header
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2016-04-03 13:24:26 +02:00 |
C4SolidMask.h
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Fix clonks and objects falling off airships on vertical movement (#1391).
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2015-09-08 20:20:29 -04:00 |
C4Texture.cpp
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Move StdColors.h ref from C4Surface.h to files that actually need it
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2016-02-08 02:13:18 +01:00 |
C4Texture.h
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Texture shape coverage fix and mape build fix.
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2015-10-09 14:49:31 -04:00 |
C4TextureShape.cpp
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C4Landscape: Pull everything private out of the header
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2016-04-03 13:24:24 +02:00 |
C4TextureShape.h
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C4Landscape: Pull everything private out of the header
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2016-04-03 13:24:24 +02:00 |
C4TransferZone.cpp
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Merge branch script
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2016-03-01 03:04:17 +01:00 |
C4TransferZone.h
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Move contents of src/gamescript into other directories
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2016-02-02 02:57:46 +01:00 |
C4Weather.cpp
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Remove WindLoop sound from engine.
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2015-12-13 01:22:00 -05:00 |
C4Weather.h
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Remove GBackIFT in favor of a lookup in the background surface
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2015-08-04 21:21:23 -04:00 |