openclonk/planet/Objects.ocd
Nicolas Hake 48c1f387f0 Require semicolon after 'do' loop
This makes C4Script consistent with C-based languages, and current usage
on master shows that in the majority of cases, the author expected to have
to place a semicolon after the loop anyway.
2014-05-03 10:07:41 +02:00
..
Animals.ocd Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00
Clonk.ocd Removed 4 lines of useless code. 2014-05-02 00:53:56 +02:00
Effects.ocd Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00
Environment.ocd Require semicolon after 'do' loop 2014-05-03 10:07:41 +02:00
Goals.ocd Deathmatch goal ends game when all but one player (or team) leave (#893). 2014-05-02 00:01:21 +02:00
HUD.ocd fix some safety checks 2014-01-08 01:54:13 +01:00
Helpers.ocd Fix save as scenario for Dialogue. 2014-02-08 22:49:08 +01:00
Icons.ocd stop and play icons 2013-05-26 13:10:44 +02:00
Items.ocd Fixed clonk freezing in mid-run when building loam bridges (#943). 2014-05-02 00:52:20 +02:00
Libraries.ocd New feat: Use snow or ice to create loam in the foundry. 2014-04-29 00:25:06 +02:00
Rules.ocd Fixed restart rule (#1072). 2014-05-02 02:04:04 +02:00
Structures.ocd Made the elevator sound audible again (#1052). 2014-04-27 16:44:35 +02:00
Vegetation.ocd Fixed typo in LargeCaveMushroom terraform settings 2014-04-16 11:28:58 +02:00
Vehicles.ocd Rework SolidMasks to be defined in a separate SolidMask.png graphics file instead of the main definition graphics. 2014-01-08 01:55:33 +01:00