openclonk/src/platform/C4WindowSDL.cpp

113 lines
2.6 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2005-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2010-2013, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
/* A wrapper class to OS dependent event and window interfaces, SDL version */
#include <C4Include.h>
#include <C4Window.h>
#include <C4Application.h>
#include <C4DrawGL.h>
#include <StdFile.h>
#include <StdBuf.h>
#include "C4Version.h"
#include <C4Rect.h>
#include <C4Config.h>
/* C4Window */
C4Window::C4Window ():
Active(false), pSurface(0)
{
}
C4Window::~C4Window ()
{
Clear();
}
C4Window * C4Window::Init(WindowKind windowKind, C4AbstractApp * pApp, const char * Title, const C4Rect * size)
{
if (windowKind != W_Fullscreen)
return NULL;
Active = true;
// SDL doesn't support multiple monitors.
if (!SDL_SetVideoMode(Application.GetConfigWidth() == -1 ? 0 : Application.GetConfigWidth(),
Application.GetConfigHeight() == -1 ? 0 : Application.GetConfigHeight(),
Config.Graphics.BitDepth, SDL_OPENGL | (Config.Graphics.Windowed ? 0 : SDL_FULLSCREEN)))
{
Log(SDL_GetError());
return 0;
}
SDL_ShowCursor(SDL_DISABLE);
SetTitle(Title);
return this;
}
bool C4Window::ReInit(C4AbstractApp* pApp)
{
// TODO: How do we enable multisampling with SDL?
// Maybe re-call SDL_SetVideoMode?
return false;
}
void C4Window::Clear() {}
void C4Window::EnumerateMultiSamples(std::vector<int>& samples) const
{
// TODO: Enumerate multi samples
}
bool C4Window::StorePosition(const char *, const char *, bool) { return true; }
bool C4Window::RestorePosition(const char *, const char *, bool) { return true; }
// Window size is automatically managed by C4AbstractApp's display mode management.
// Just remember the size for others to query.
bool C4Window::GetSize(C4Rect * pRect)
{
pRect->x = pRect->y = 0;
const SDL_VideoInfo * info = SDL_GetVideoInfo();
pRect->Wdt = info->current_w, pRect->Hgt = info->current_h;
return true;
}
void C4Window::SetSize(unsigned int X, unsigned int Y)
{
}
void C4Window::SetTitle(const char * Title)
{
SDL_WM_SetCaption(Title, 0);
}
void C4Window::RequestUpdate()
{
// just invoke directly
PerformUpdate();
}
// For Max OS X, the implementation resides in StdMacApp.mm
#ifndef __APPLE__
void C4Window::FlashWindow()
{
}
#endif