openclonk/planet/Objects.ocd
Maikel de Vries accd897b91 rename NoComponentMass to NoMassFromContents
This had nothing to with components, and risk of backwards compatibility is minor.
2016-05-21 13:34:33 +02:00
..
Animals.ocd Change (int)0 to nil where deprecated 2016-05-13 17:13:34 +02:00
Clonk.ocd Change (int)0 to nil where deprecated 2016-05-13 17:13:34 +02:00
Effects.ocd add leaf particle 2016-04-12 23:53:46 +02:00
Environment.ocd fix snowing for cloud 2016-04-03 19:11:00 +02:00
Goals.ocd Fix error when opening resource goal description 2016-03-28 22:33:48 +02:00
HUD.ocd classic menu style: only show count if applicable 2016-05-21 13:19:49 +02:00
Helpers.ocd gui clock: add optional in screen countdown 2016-01-27 20:19:19 +01:00
Icons.ocd fixed Height of Icon_Cancel 2016-01-31 23:36:05 +01:00
Items.ocd rename NoComponentMass to NoMassFromContents 2016-05-21 13:34:33 +02:00
Libraries.ocd Change (int)0 to nil where deprecated 2016-05-13 17:13:34 +02:00
Rules.ocd add option to respawn rule to keep contents 2016-01-24 18:05:06 +01:00
Structures.ocd Merge 'master' into liquid_container 2016-05-01 08:43:05 +02:00
System.ocg add blast sound variations by K-Pone 2016-04-10 13:09:25 +02:00
Vegetation.ocd Change (int)0 to nil where deprecated 2016-05-13 17:13:34 +02:00
Vehicles.ocd Lorry: Fix dumping of liquid objects 2016-04-08 21:31:52 +02:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00