.. |
Animals.ocd
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Change (int)0 to nil where deprecated
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2016-05-13 17:13:34 +02:00 |
Clonk.ocd
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Change (int)0 to nil where deprecated
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2016-05-13 17:13:34 +02:00 |
Effects.ocd
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add leaf particle
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2016-04-12 23:53:46 +02:00 |
Environment.ocd
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fix snowing for cloud
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2016-04-03 19:11:00 +02:00 |
Goals.ocd
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Fix error when opening resource goal description
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2016-03-28 22:33:48 +02:00 |
HUD.ocd
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classic menu style: only show count if applicable
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2016-05-21 13:19:49 +02:00 |
Helpers.ocd
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gui clock: add optional in screen countdown
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2016-01-27 20:19:19 +01:00 |
Icons.ocd
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fixed Height of Icon_Cancel
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2016-01-31 23:36:05 +01:00 |
Items.ocd
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rename NoComponentMass to NoMassFromContents
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2016-05-21 13:34:33 +02:00 |
Libraries.ocd
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Change (int)0 to nil where deprecated
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2016-05-13 17:13:34 +02:00 |
Rules.ocd
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add option to respawn rule to keep contents
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2016-01-24 18:05:06 +01:00 |
Structures.ocd
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Merge 'master' into liquid_container
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2016-05-01 08:43:05 +02:00 |
System.ocg
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add blast sound variations by K-Pone
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2016-04-10 13:09:25 +02:00 |
Vegetation.ocd
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Change (int)0 to nil where deprecated
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2016-05-13 17:13:34 +02:00 |
Vehicles.ocd
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Lorry: Fix dumping of liquid objects
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2016-04-08 21:31:52 +02:00 |
normal_map.material
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_fragment.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |
normal_map_vertex.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |