openclonk/planet/Objects.ocd
Maikel de Vries 45444c0d6a block putting non-valuable into the flag, sell the valuables
This needs some graphics on the contents side opposing the flag and the functionality is best put in a separate library.
2015-06-07 11:34:32 +02:00
..
Animals.ocd in c4script: SetCategory(0) -> SetCategory(C4D_None) 2015-03-02 22:24:25 +01:00
Clonk.ocd Merge branch 'master' into Controls 2015-06-03 22:32:36 +02:00
Effects.ocd Light up target door on remote control by switch (#1296). 2015-05-07 20:26:16 +02:00
Environment.ocd Merge branch 'master' into Controls 2015-06-03 22:32:36 +02:00
Goals.ocd use new script gui for goal and wealth HUD 2015-06-03 22:36:36 +02:00
HUD.ocd crew HUD now shows selected crew member 2015-06-07 10:16:56 +02:00
Helpers.ocd Remove dialogue when target NPC dies (#1295). 2015-05-07 19:54:14 +02:00
Icons.ocd add icons for hash and sum 2015-06-06 14:23:47 +02:00
Items.ocd Merge branch 'master' into Controls 2015-06-03 22:32:36 +02:00
Libraries.ocd script GUI implementation for crew HUD 2015-06-06 15:40:17 +02:00
Rules.ocd make GetBases a single function in base respawn rule 2015-03-01 14:02:16 +01:00
Structures.ocd block putting non-valuable into the flag, sell the valuables 2015-06-07 11:34:32 +02:00
Vegetation.ocd Added new lichen grahpics by Foaly 2015-06-01 22:38:41 +02:00
Vehicles.ocd lorry: pass controller to objects which are casted on destruction 2015-05-17 13:56:52 +02:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_vertex.glsl Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00