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Animals.ocd
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in c4script: SetCategory(0) -> SetCategory(C4D_None)
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2015-03-02 22:24:25 +01:00 |
Clonk.ocd
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Merge branch 'master' into Controls
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2015-06-03 22:32:36 +02:00 |
Effects.ocd
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Light up target door on remote control by switch (#1296).
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2015-05-07 20:26:16 +02:00 |
Environment.ocd
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Merge branch 'master' into Controls
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2015-06-03 22:32:36 +02:00 |
Goals.ocd
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use new script gui for goal and wealth HUD
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2015-06-03 22:36:36 +02:00 |
HUD.ocd
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crew HUD now shows selected crew member
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2015-06-07 10:16:56 +02:00 |
Helpers.ocd
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Remove dialogue when target NPC dies (#1295).
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2015-05-07 19:54:14 +02:00 |
Icons.ocd
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add icons for hash and sum
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2015-06-06 14:23:47 +02:00 |
Items.ocd
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Merge branch 'master' into Controls
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2015-06-03 22:32:36 +02:00 |
Libraries.ocd
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script GUI implementation for crew HUD
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2015-06-06 15:40:17 +02:00 |
Rules.ocd
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make GetBases a single function in base respawn rule
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2015-03-01 14:02:16 +01:00 |
Structures.ocd
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block putting non-valuable into the flag, sell the valuables
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2015-06-07 11:34:32 +02:00 |
Vegetation.ocd
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Added new lichen grahpics by Foaly
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2015-06-01 22:38:41 +02:00 |
Vehicles.ocd
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lorry: pass controller to objects which are casted on destruction
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2015-05-17 13:56:52 +02:00 |
normal_map.material
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_fragment.glsl
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_vertex.glsl
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |