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Animals.ocd
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Zaphive: now C4D_Object + DFA_ATTACH instead of C4D_StaticBack (#1653)
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2016-02-04 20:07:48 +01:00 |
Clonk.ocd
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Remove some unnecessery animation weights.
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2016-01-28 23:47:53 -05:00 |
Effects.ocd
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Fix infinite air supply through breathing of own bubbles #1545
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2016-01-09 16:15:20 -04:00 |
Environment.ocd
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only structures should have Exclusive=1
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2016-02-04 13:29:38 +01:00 |
Goals.ocd
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Remove some unnecessery animation weights.
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2016-01-28 23:47:53 -05:00 |
HUD.ocd
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inventory bar: moved slot number to the top (#1639)
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2016-01-29 21:14:07 +01:00 |
Helpers.ocd
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gui clock: add optional in screen countdown
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2016-01-27 20:19:19 +01:00 |
Icons.ocd
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fixed Height of Icon_Cancel
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2016-01-31 23:36:05 +01:00 |
Items.ocd
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shovel: changed GetModifiedDigSpeed to GetDigSpeed
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2016-02-05 21:06:30 +01:00 |
Libraries.ocd
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fix additional preview overlay after combining with other structure
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2016-01-30 12:28:35 +01:00 |
Rules.ocd
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add option to respawn rule to keep contents
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2016-01-24 18:05:06 +01:00 |
Structures.ocd
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correctly place/preview basement for elevator (#1534)
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2016-01-30 12:28:35 +01:00 |
System.ocg
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moved sounds into subfolders
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2015-12-13 22:14:55 +01:00 |
Vegetation.ocd
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Remove some unnecessery animation weights.
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2016-01-28 23:47:53 -05:00 |
Vehicles.ocd
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only structures should have Exclusive=1
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2016-02-04 13:29:38 +01:00 |
normal_map.material
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_fragment.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |
normal_map_vertex.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |