openclonk/planet/Objects.ocd
David Dormagen a13a9036a5 shovel: changed GetModifiedDigSpeed to GetDigSpeed
Half of the callback's work was done outside (fetching the target speed) for no good reason. It's now all done in the callback, making it less weird.
2016-02-05 21:06:30 +01:00
..
Animals.ocd Zaphive: now C4D_Object + DFA_ATTACH instead of C4D_StaticBack (#1653) 2016-02-04 20:07:48 +01:00
Clonk.ocd Remove some unnecessery animation weights. 2016-01-28 23:47:53 -05:00
Effects.ocd Fix infinite air supply through breathing of own bubbles #1545 2016-01-09 16:15:20 -04:00
Environment.ocd only structures should have Exclusive=1 2016-02-04 13:29:38 +01:00
Goals.ocd Remove some unnecessery animation weights. 2016-01-28 23:47:53 -05:00
HUD.ocd inventory bar: moved slot number to the top (#1639) 2016-01-29 21:14:07 +01:00
Helpers.ocd gui clock: add optional in screen countdown 2016-01-27 20:19:19 +01:00
Icons.ocd fixed Height of Icon_Cancel 2016-01-31 23:36:05 +01:00
Items.ocd shovel: changed GetModifiedDigSpeed to GetDigSpeed 2016-02-05 21:06:30 +01:00
Libraries.ocd fix additional preview overlay after combining with other structure 2016-01-30 12:28:35 +01:00
Rules.ocd add option to respawn rule to keep contents 2016-01-24 18:05:06 +01:00
Structures.ocd correctly place/preview basement for elevator (#1534) 2016-01-30 12:28:35 +01:00
System.ocg moved sounds into subfolders 2015-12-13 22:14:55 +01:00
Vegetation.ocd Remove some unnecessery animation weights. 2016-01-28 23:47:53 -05:00
Vehicles.ocd only structures should have Exclusive=1 2016-02-04 13:29:38 +01:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00