openclonk/planet/Objects.ocd
Lukas Werling c0047bdc53 Fix a desync during runtime join (GH-58)
This is a workaround for a more complex engine-side issue. See #1953
2017-11-05 13:56:21 +01:00
..
Animals.ocd Library: Edible items 2017-07-13 21:48:36 +02:00
Clonk.ocd Animations: Parameter for rolling 2017-07-28 22:08:19 +02:00
Effects.ocd Add Title.txt for group folders in Objects.ocd and Decoration.ocd 2017-05-27 16:31:46 +09:00
Environment.ocd make lightning move to nearby lightning attractors 2017-07-23 10:47:16 +02:00
Goals.ocd Set VIS_Editor in Library_Goal to avoid forgetting it in future goals 2017-09-01 15:59:51 +02:00
HUD.ocd extra-slot display now shows object instead of definition (#1924) 2017-06-28 19:22:05 +02:00
Helpers.ocd Debugging: Streamlined functions 2017-06-23 23:19:42 +02:00
Icons.ocd Library_Flammable: Logic for flammable objects / items. 2017-11-01 00:46:38 +01:00
Items.ocd Fix the typo again 2017-11-02 17:29:43 +01:00
Libraries.ocd Fix a desync during runtime join (GH-58) 2017-11-05 13:56:21 +01:00
Rules.ocd Fix #1906: Rule_Relaunch is saved properly in Objects.c by using GetRelaunchRule() instead of CreateObject() 2017-10-27 18:51:14 +02:00
Structures.ocd Double elevator: transfer MoveTo calls to master case (#1708). 2017-10-26 01:05:37 +02:00
System.ocg Add rain drop effect and modify the stalactite in order to use this effect 2017-07-23 09:55:30 +02:00
Vegetation.ocd Fix #1940 All coconuts must be eaten! 2017-09-02 21:16:04 +02:00
Vehicles.ocd Cannon, Catapult, Lorry: use Library_Destructible (cannons and catapults are now destructible!). 2017-11-01 01:27:48 +01:00
Title.txt Add Title.txt for group folders in Objects.ocd and Decoration.ocd 2017-05-27 16:31:46 +09:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00