forked from Mirrors/openclonk
68 lines
1.4 KiB
Plaintext
68 lines
1.4 KiB
Plaintext
material FlagBanner
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 1.000000 1.000000 1.000000 1.000000
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specular 0.500000 0.500000 0.500000 1.000000 12.500000
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit
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{
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texture SettlementFlagBanner.png
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tex_address_mode wrap
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filtering trilinear
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colour_op_ex modulate src_texture src_player_colour
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// take alpha from texture only, ignore player alpha
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alpha_op_ex source1 src_texture src_player_colour
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}
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}
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}
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}
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material NeutralFlagBanner
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{
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receive_shadows on
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technique
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{
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pass
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{
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scene_blend alpha_blend
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depth_check off
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cull_hardware none
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ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 1.000000 1.000000 1.000000 1.000000
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specular 0.500000 0.500000 0.500000 1.000000 12.500000
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit
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{
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texture NeutralFlagBanner.png
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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material SettlementFlagPole
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 1.000000 1.000000 1.000000 1.000000
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specular 0.000000 0.000000 0.000000 1.000000 12.500000
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit
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{
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texture SettlementFlag.png
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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