material FlagBanner { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.500000 0.500000 0.500000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture SettlementFlagBanner.png tex_address_mode wrap filtering trilinear colour_op_ex modulate src_texture src_player_colour // take alpha from texture only, ignore player alpha alpha_op_ex source1 src_texture src_player_colour } } } } material NeutralFlagBanner { receive_shadows on technique { pass { scene_blend alpha_blend depth_check off cull_hardware none ambient 0.500000 0.500000 0.500000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.500000 0.500000 0.500000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture NeutralFlagBanner.png tex_address_mode wrap filtering trilinear } } } } material SettlementFlagPole { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.000000 0.000000 0.000000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture SettlementFlag.png tex_address_mode wrap filtering trilinear } } } }