forked from Mirrors/openclonk
18 lines
410 B
C
18 lines
410 B
C
#appendto Arrow
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#appendto Javelin
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local fade_out_forced = false;
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// Arrows and javelins should fade out very fast after hitting, they are useless by then anyway
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private func Stick()
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{
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if (!fade_out_forced)
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{
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fade_out_forced = true;
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if (g_object_fade) AddEffect("IntFadeOut", this, 100, 1, g_object_fade, Rule_ObjectFade);
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}
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_inherited(...);
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}
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public func FadeOutForced() { return fade_out_forced; } |