#appendto Arrow #appendto Javelin local fade_out_forced = false; // Arrows and javelins should fade out very fast after hitting, they are useless by then anyway private func Stick() { if (!fade_out_forced) { fade_out_forced = true; if (g_object_fade) AddEffect("IntFadeOut", this, 100, 1, g_object_fade, Rule_ObjectFade); } _inherited(...); } public func FadeOutForced() { return fade_out_forced; }