openclonk/planet/Defense.ocf/Windmill.ocs/Objects.c

59 lines
1.7 KiB
C

/* Automatically created objects file */
static g_goal, g_object_fade, g_flag, g_windgen1, g_windgen2, g_windgen3, g_windmill, g_chest, g_windbag, g_lorry;
func InitializeObjects()
{
g_goal = CreateObject(Goal_SaveTheWindmills, 10, 10);
g_goal.StaticSaveVar = "g_goal";
g_object_fade = CreateObject(Rule_ObjectFade, 0, 0);
g_object_fade.StaticSaveVar = "g_object_fade";
CreateObject(Rule_NoFriendlyFire, 0, 0);
g_flag = CreateObject(Flagpole, 1033, 937);
g_flag.StaticSaveVar = "g_flag";
g_flag->SetNeutral(true);
g_windgen1 = CreateObject(WindGenerator, 1041, 799);
g_windgen1.StaticSaveVar = "g_windgen1";
g_windgen2 = CreateObject(WindGenerator, 1105, 907);
g_windgen2.StaticSaveVar = "g_windgen2";
g_windgen3 = CreateObject(WindGenerator, 898, 908);
g_windgen3.StaticSaveVar = "g_windgen3";
g_windmill = CreateObjectAbove(Windmill, 991, 970);
g_windmill.StaticSaveVar = "g_windmill";
g_chest = CreateObjectAbove(Chest, 997, 1023);
g_chest.StaticSaveVar = "g_chest";
// g_windbag = g_chest->CreateContents(WindBag);
// g_windbag.StaticSaveVar = "g_windbag";
g_lorry = CreateObjectAbove(Lorry, 924, 938);
g_lorry.StaticSaveVar = "g_lorry";
CreateObjectAbove(Grass, 1006, 826);
CreateObjectAbove(Grass, 990, 826);
CreateObjectAbove(Grass, 955, 835);
CreateObjectAbove(Grass, 975, 827);
CreateObjectAbove(Flower, 965, 840);
CreateObjectAbove(Flower, 1016, 835);
var Trunk001 = CreateObject(Trunk, 827, 937);
Trunk001->SetR(-30);
CreateObjectAbove(Tree_Coniferous3, 1167, 945);
var Branch001 = CreateObject(Branch, 938, 839);
Branch001->SetR(-30);
var Ropeladder001 = CreateObject(Ropeladder, 1057, 826);
Ropeladder001->Unroll(DIR_Right);
CreateObject(Basement, 957, 859);
return true;
}