forked from Mirrors/openclonk
59 lines
1.7 KiB
C
59 lines
1.7 KiB
C
/* Automatically created objects file */
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static g_goal, g_object_fade, g_flag, g_windgen1, g_windgen2, g_windgen3, g_windmill, g_chest, g_windbag, g_lorry;
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func InitializeObjects()
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{
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g_goal = CreateObject(Goal_SaveTheWindmills, 10, 10);
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g_goal.StaticSaveVar = "g_goal";
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g_object_fade = CreateObject(Rule_ObjectFade, 0, 0);
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g_object_fade.StaticSaveVar = "g_object_fade";
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CreateObject(Rule_NoFriendlyFire, 0, 0);
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g_flag = CreateObject(Flagpole, 1033, 937);
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g_flag.StaticSaveVar = "g_flag";
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g_flag->SetNeutral(true);
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g_windgen1 = CreateObject(WindGenerator, 1041, 799);
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g_windgen1.StaticSaveVar = "g_windgen1";
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g_windgen2 = CreateObject(WindGenerator, 1105, 907);
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g_windgen2.StaticSaveVar = "g_windgen2";
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g_windgen3 = CreateObject(WindGenerator, 898, 908);
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g_windgen3.StaticSaveVar = "g_windgen3";
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g_windmill = CreateObjectAbove(Windmill, 991, 970);
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g_windmill.StaticSaveVar = "g_windmill";
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g_chest = CreateObjectAbove(Chest, 997, 1023);
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g_chest.StaticSaveVar = "g_chest";
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// g_windbag = g_chest->CreateContents(WindBag);
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// g_windbag.StaticSaveVar = "g_windbag";
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g_lorry = CreateObjectAbove(Lorry, 924, 938);
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g_lorry.StaticSaveVar = "g_lorry";
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CreateObjectAbove(Grass, 1006, 826);
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CreateObjectAbove(Grass, 990, 826);
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CreateObjectAbove(Grass, 955, 835);
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CreateObjectAbove(Grass, 975, 827);
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CreateObjectAbove(Flower, 965, 840);
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CreateObjectAbove(Flower, 1016, 835);
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var Trunk001 = CreateObject(Trunk, 827, 937);
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Trunk001->SetR(-30);
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CreateObjectAbove(Tree_Coniferous3, 1167, 945);
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var Branch001 = CreateObject(Branch, 938, 839);
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Branch001->SetR(-30);
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var Ropeladder001 = CreateObject(Ropeladder, 1057, 826);
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Ropeladder001->Unroll(DIR_Right);
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CreateObject(Basement, 957, 859);
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return true;
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}
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