/* Automatically created objects file */ static g_goal, g_object_fade, g_flag, g_windgen1, g_windgen2, g_windgen3, g_windmill, g_chest, g_windbag, g_lorry; func InitializeObjects() { g_goal = CreateObject(Goal_SaveTheWindmills, 10, 10); g_goal.StaticSaveVar = "g_goal"; g_object_fade = CreateObject(Rule_ObjectFade, 0, 0); g_object_fade.StaticSaveVar = "g_object_fade"; CreateObject(Rule_NoFriendlyFire, 0, 0); g_flag = CreateObject(Flagpole, 1033, 937); g_flag.StaticSaveVar = "g_flag"; g_flag->SetNeutral(true); g_windgen1 = CreateObject(WindGenerator, 1041, 799); g_windgen1.StaticSaveVar = "g_windgen1"; g_windgen2 = CreateObject(WindGenerator, 1105, 907); g_windgen2.StaticSaveVar = "g_windgen2"; g_windgen3 = CreateObject(WindGenerator, 898, 908); g_windgen3.StaticSaveVar = "g_windgen3"; g_windmill = CreateObjectAbove(Windmill, 991, 970); g_windmill.StaticSaveVar = "g_windmill"; g_chest = CreateObjectAbove(Chest, 997, 1023); g_chest.StaticSaveVar = "g_chest"; // g_windbag = g_chest->CreateContents(WindBag); // g_windbag.StaticSaveVar = "g_windbag"; g_lorry = CreateObjectAbove(Lorry, 924, 938); g_lorry.StaticSaveVar = "g_lorry"; CreateObjectAbove(Grass, 1006, 826); CreateObjectAbove(Grass, 990, 826); CreateObjectAbove(Grass, 955, 835); CreateObjectAbove(Grass, 975, 827); CreateObjectAbove(Flower, 965, 840); CreateObjectAbove(Flower, 1016, 835); var Trunk001 = CreateObject(Trunk, 827, 937); Trunk001->SetR(-30); CreateObjectAbove(Tree_Coniferous3, 1167, 945); var Branch001 = CreateObject(Branch, 938, 839); Branch001->SetR(-30); var Ropeladder001 = CreateObject(Ropeladder, 1057, 826); Ropeladder001->Unroll(DIR_Right); CreateObject(Basement, 957, 859); return true; }