openclonk/planet/Objects.ocd
Sven Eberhardt a0580580aa Add rdir parameter to user action object creation 2016-10-16 21:47:20 -04:00
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Animals.ocd improve picture graphics of animals 2016-10-01 16:32:29 +02:00
Clonk.ocd Add extra clonk skins to skin selection menu in editor props 2016-08-27 19:04:50 -04:00
Effects.ocd Add HideInCreator=true to internal/helper/library definitions 2016-07-10 22:06:48 -04:00
Environment.ocd Cloud: Insert snow only if allowed to 2016-10-14 18:43:35 +02:00
Goals.ocd Goal controller: Player parameters for goal display functions 2016-10-09 11:34:13 +02:00
HUD.ocd Goal controller: Player parameters for goal display functions 2016-10-09 11:34:13 +02:00
Helpers.ocd Add rdir parameter to user action object creation 2016-10-16 21:47:20 -04:00
Icons.ocd add icon for swap 2016-08-27 17:10:30 +02:00
Items.ocd implement scenario saving for liquid tank, pump & pipe 2016-10-03 18:07:49 +02:00
Libraries.ocd fix playing sound when trying to enter enemy door 2016-10-16 18:47:45 +02:00
Rules.ocd Add gravestone inscription editor props 2016-10-08 23:29:50 -04:00
Structures.ocd implement scenario saving for liquid tank, pump & pipe 2016-10-03 18:07:49 +02:00
System.ocg objects on fire inflame inflammable materials 2016-06-03 22:08:14 +02:00
Vegetation.ocd _inherited() for trees to access library functionality 2016-09-20 15:11:32 +02:00
Vehicles.ocd C4D_Vehicle to C4D_None for some non-vehicles 2016-08-26 22:11:18 +02:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00