openclonk/src/lib/StdMeshMaterial.cpp

1683 lines
50 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2009-2013, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
#include "C4Include.h"
#include <StdMeshMaterial.h>
#include <StdMeshUpdate.h>
#include <C4DrawGL.h>
#include <cctype>
#include <memory>
// MSVC doesn't define M_PI in math.h unless requested
#ifdef _MSC_VER
#define _USE_MATH_DEFINES
#endif /* _MSC_VER */
#include <math.h>
#ifdef WITH_GLIB
#include <glib.h>
#else
#include <sstream>
#endif
namespace
{
// String <-> Enum assocation
template<typename EnumType>
struct Enumerator
{
const char* Name;
EnumType Value;
};
// Define a name for a sequence of enums
template<int Num, typename EnumType>
struct EnumeratorShortcut
{
const char* Name;
EnumType Values[Num];
};
const Enumerator<StdMeshMaterialShaderParameter::Auto> ShaderParameterAutoEnumerators[] =
{
{ NULL, static_cast<StdMeshMaterialShaderParameter::Auto>(0) }
};
const Enumerator<StdMeshMaterialTextureUnit::TexAddressModeType> TexAddressModeEnumerators[] =
{
{ "wrap", StdMeshMaterialTextureUnit::AM_Wrap },
{ "clamp", StdMeshMaterialTextureUnit::AM_Clamp },
{ "mirror", StdMeshMaterialTextureUnit::AM_Mirror },
{ "border", StdMeshMaterialTextureUnit::AM_Border },
{ NULL, static_cast<StdMeshMaterialTextureUnit::TexAddressModeType>(0) }
};
const Enumerator<StdMeshMaterialTextureUnit::FilteringType> FilteringEnumerators[] =
{
{ "none", StdMeshMaterialTextureUnit::F_None },
{ "point", StdMeshMaterialTextureUnit::F_Point },
{ "linear", StdMeshMaterialTextureUnit::F_Linear },
{ "anisotropic", StdMeshMaterialTextureUnit::F_Anisotropic },
{ NULL, static_cast<StdMeshMaterialTextureUnit::FilteringType>(0) }
};
const EnumeratorShortcut<3, StdMeshMaterialTextureUnit::FilteringType> FilteringShortcuts[] =
{
{ "none", { StdMeshMaterialTextureUnit::F_Point, StdMeshMaterialTextureUnit::F_Point, StdMeshMaterialTextureUnit::F_None } },
{ "bilinear", { StdMeshMaterialTextureUnit::F_Linear, StdMeshMaterialTextureUnit::F_Linear, StdMeshMaterialTextureUnit::F_Point } },
{ "trilinear", { StdMeshMaterialTextureUnit::F_Linear, StdMeshMaterialTextureUnit::F_Linear, StdMeshMaterialTextureUnit::F_Linear } },
{ "anisotropic", { StdMeshMaterialTextureUnit::F_Anisotropic, StdMeshMaterialTextureUnit::F_Anisotropic, StdMeshMaterialTextureUnit::F_Linear } },
{ NULL, { static_cast<StdMeshMaterialTextureUnit::FilteringType>(0), static_cast<StdMeshMaterialTextureUnit::FilteringType>(0), static_cast<StdMeshMaterialTextureUnit::FilteringType>(0) } }
};
const Enumerator<StdMeshMaterialTextureUnit::BlendOpType> BlendOpEnumerators[] =
{
{ "replace", StdMeshMaterialTextureUnit::BO_Replace },
{ "add", StdMeshMaterialTextureUnit::BO_Add },
{ "modulate", StdMeshMaterialTextureUnit::BO_Modulate },
{ "alpha_blend", StdMeshMaterialTextureUnit::BO_AlphaBlend },
{ NULL, static_cast<StdMeshMaterialTextureUnit::BlendOpType>(0) }
};
const Enumerator<StdMeshMaterialTextureUnit::BlendOpExType> BlendOpExEnumerators[] =
{
{ "source1", StdMeshMaterialTextureUnit::BOX_Source1 },
{ "source2", StdMeshMaterialTextureUnit::BOX_Source2 },
{ "modulate", StdMeshMaterialTextureUnit::BOX_Modulate },
{ "modulate_x2", StdMeshMaterialTextureUnit::BOX_ModulateX2 },
{ "modulate_x4", StdMeshMaterialTextureUnit::BOX_ModulateX4 },
{ "add", StdMeshMaterialTextureUnit::BOX_Add },
{ "add_signed", StdMeshMaterialTextureUnit::BOX_AddSigned },
{ "add_smooth", StdMeshMaterialTextureUnit::BOX_AddSmooth },
{ "subtract", StdMeshMaterialTextureUnit::BOX_Subtract },
{ "blend_diffuse_alpha", StdMeshMaterialTextureUnit::BOX_BlendDiffuseAlpha },
{ "blend_texture_alpha", StdMeshMaterialTextureUnit::BOX_BlendTextureAlpha },
{ "blend_current_alpha", StdMeshMaterialTextureUnit::BOX_BlendCurrentAlpha },
{ "blend_manual", StdMeshMaterialTextureUnit::BOX_BlendManual },
{ "dotproduct", StdMeshMaterialTextureUnit::BOX_Dotproduct },
{ "blend_diffuse_colour", StdMeshMaterialTextureUnit::BOX_BlendDiffuseColor },
{ NULL, static_cast<StdMeshMaterialTextureUnit::BlendOpExType>(0) }
};
const Enumerator<StdMeshMaterialTextureUnit::BlendOpSourceType> BlendOpSourceEnumerators[] =
{
{ "src_current", StdMeshMaterialTextureUnit::BOS_Current },
{ "src_texture", StdMeshMaterialTextureUnit::BOS_Texture },
{ "src_diffuse", StdMeshMaterialTextureUnit::BOS_Diffuse },
{ "src_specular", StdMeshMaterialTextureUnit::BOS_Specular },
{ "src_player_color", StdMeshMaterialTextureUnit::BOS_PlayerColor },
{ "src_player_colour", StdMeshMaterialTextureUnit::BOS_PlayerColor },
{ "src_manual", StdMeshMaterialTextureUnit::BOS_Manual },
{ NULL, static_cast<StdMeshMaterialTextureUnit::BlendOpSourceType>(0) }
};
const Enumerator<StdMeshMaterialTextureUnit::Transformation::XFormType> XFormTypeEnumerators[] =
{
{ "scroll_x", StdMeshMaterialTextureUnit::Transformation::XF_SCROLL_X },
{ "scroll_y", StdMeshMaterialTextureUnit::Transformation::XF_SCROLL_Y },
{ "rotate", StdMeshMaterialTextureUnit::Transformation::XF_ROTATE },
{ "scale_x", StdMeshMaterialTextureUnit::Transformation::XF_SCALE_X },
{ "scale_y", StdMeshMaterialTextureUnit::Transformation::XF_SCALE_Y },
{ NULL, static_cast<StdMeshMaterialTextureUnit::Transformation::XFormType>(0) }
};
const Enumerator<StdMeshMaterialTextureUnit::Transformation::WaveType> WaveTypeEnumerators[] =
{
{ "sine", StdMeshMaterialTextureUnit::Transformation::W_SINE },
{ "triangle", StdMeshMaterialTextureUnit::Transformation::W_TRIANGLE },
{ "square", StdMeshMaterialTextureUnit::Transformation::W_SQUARE },
{ "sawtooth", StdMeshMaterialTextureUnit::Transformation::W_SAWTOOTH },
{ "inverse_sawtooth", StdMeshMaterialTextureUnit::Transformation::W_INVERSE_SAWTOOTH },
{ NULL, static_cast<StdMeshMaterialTextureUnit::Transformation::WaveType>(0) }
};
const Enumerator<StdMeshMaterialPass::CullHardwareType> CullHardwareEnumerators[] =
{
{ "clockwise", StdMeshMaterialPass::CH_Clockwise },
{ "anticlockwise", StdMeshMaterialPass::CH_CounterClockwise },
{ "none", StdMeshMaterialPass::CH_None },
{ NULL, static_cast<StdMeshMaterialPass::CullHardwareType>(0) }
};
const Enumerator<StdMeshMaterialPass::SceneBlendType> SceneBlendEnumerators[] =
{
{ "one", StdMeshMaterialPass::SB_One },
{ "zero", StdMeshMaterialPass::SB_Zero },
{ "dest_colour", StdMeshMaterialPass::SB_DestColor },
{ "src_colour", StdMeshMaterialPass::SB_SrcColor },
{ "one_minus_dest_colour", StdMeshMaterialPass::SB_OneMinusDestColor },
{ "one_minus_src_colour", StdMeshMaterialPass::SB_OneMinusSrcColor },
{ "dest_alpha", StdMeshMaterialPass::SB_DestAlpha },
{ "src_alpha", StdMeshMaterialPass::SB_SrcAlpha },
{ "one_minus_dest_alpha", StdMeshMaterialPass::SB_OneMinusDestAlpha },
{ "one_minus_src_alpha", StdMeshMaterialPass::SB_OneMinusSrcAlpha },
{ NULL, static_cast<StdMeshMaterialPass::SceneBlendType>(0) }
};
const EnumeratorShortcut<2, StdMeshMaterialPass::SceneBlendType> SceneBlendShortcuts[] =
{
{ "add", { StdMeshMaterialPass::SB_One, StdMeshMaterialPass::SB_One } },
{ "modulate", { StdMeshMaterialPass::SB_DestColor, StdMeshMaterialPass::SB_Zero } },
{ "colour_blend", { StdMeshMaterialPass::SB_SrcColor, StdMeshMaterialPass::SB_OneMinusSrcColor } },
{ "alpha_blend", { StdMeshMaterialPass::SB_SrcAlpha, StdMeshMaterialPass::SB_OneMinusSrcAlpha } },
{ NULL, { static_cast<StdMeshMaterialPass::SceneBlendType>(0), static_cast<StdMeshMaterialPass::SceneBlendType>(0) } }
};
const Enumerator<StdMeshMaterialPass::DepthFunctionType> DepthFunctionEnumerators[] =
{
{ "always_fail", StdMeshMaterialPass::DF_AlwaysFail },
{ "always_pass", StdMeshMaterialPass::DF_AlwaysPass },
{ "less", StdMeshMaterialPass::DF_Less },
{ "less_equal", StdMeshMaterialPass::DF_LessEqual },
{ "equal", StdMeshMaterialPass::DF_Equal },
{ "not_equal", StdMeshMaterialPass::DF_NotEqual },
{ "greater_equal", StdMeshMaterialPass::DF_GreaterEqual },
{ "greater", StdMeshMaterialPass::DF_Greater },
{ NULL, static_cast<StdMeshMaterialPass::DepthFunctionType>(0) }
};
}
StdMeshMaterialError::StdMeshMaterialError(const StdStrBuf& message, const char* file, unsigned int line)
{
Buf.Format("%s:%u: %s", file, line, message.getData());
}
enum Token
{
TOKEN_IDTF,
TOKEN_BRACE_OPEN,
TOKEN_BRACE_CLOSE,
TOKEN_COLON,
TOKEN_EOF
};
class StdMeshMaterialParserCtx
{
public:
StdMeshMaterialParserCtx(StdMeshMatManager& manager, const char* mat_script, const char* filename, StdMeshMaterialLoader& loader);
void SkipWhitespace();
Token Peek(StdStrBuf& name);
Token Advance(StdStrBuf& name);
Token AdvanceNonEOF(StdStrBuf& name);
Token AdvanceRequired(StdStrBuf& name, Token expect);
Token AdvanceRequired(StdStrBuf& name, Token expect1, Token expect2);
int AdvanceInt();
bool AdvanceIntOptional(int& value);
float AdvanceFloat();
bool AdvanceFloatOptional(float& value);
void AdvanceColor(bool with_alpha, float Color[4]);
bool AdvanceBoolean();
template<typename EnumType> EnumType AdvanceEnum(const Enumerator<EnumType>* enumerators);
template<int Num, typename EnumType> void AdvanceEnums(const Enumerator<EnumType>* enumerators, EnumType enums[Num]);
template<int Num, typename EnumType> void AdvanceEnums(const Enumerator<EnumType>* enumerators, const EnumeratorShortcut<Num, EnumType>* shortcuts, EnumType enums[Num]);
void Error(const StdStrBuf& message);
void ErrorUnexpectedIdentifier(const StdStrBuf& identifier);
void WarningNotSupported(const char* identifier);
// Current parsing data
unsigned int Line;
const char* Script;
StdMeshMatManager& Manager;
StdCopyStrBuf FileName;
StdMeshMaterialLoader& Loader;
};
class StdMeshMaterialSubLoader
{
public:
StdMeshMaterialSubLoader();
template<typename SubT> void Load(StdMeshMaterialParserCtx& ctx, std::vector<SubT>& vec);
private:
unsigned int CurIndex;
};
StdMeshMaterialParserCtx::StdMeshMaterialParserCtx(StdMeshMatManager& manager, const char* mat_script, const char* filename, StdMeshMaterialLoader& loader):
Line(1), Script(mat_script), Manager(manager), FileName(filename), Loader(loader)
{
}
void StdMeshMaterialParserCtx::SkipWhitespace()
{
while (isspace(*Script))
{
if (*Script == '\n') ++Line;
++Script;
}
if (*Script == '/')
{
if (*(Script+1) == '/')
{
Script += 2;
while (*Script != '\n' && *Script != '\0')
++Script;
SkipWhitespace();
}
else if (*Script == '*')
{
for (Script += 2; *Script != '\0'; ++Script)
if (*Script == '*' && *(Script+1) == '/')
break;
if (*Script == '*')
{
Script += 2;
SkipWhitespace();
}
}
}
}
Token StdMeshMaterialParserCtx::Peek(StdStrBuf& name)
{
SkipWhitespace();
const char* before = Script;
Token tok = Advance(name);
Script = before;
return tok;
}
Token StdMeshMaterialParserCtx::Advance(StdStrBuf& name)
{
SkipWhitespace();
switch (*Script)
{
case '\0':
name.Clear();
return TOKEN_EOF;
case '{':
++Script;
name = "{";
return TOKEN_BRACE_OPEN;
case '}':
++Script;
name = "}";
return TOKEN_BRACE_CLOSE;
case ':':
++Script;
name = ":";
return TOKEN_COLON;
default:
const char* begin = Script;
// Advance to next whitespace
do { ++Script; }
while (!isspace(*Script) && *Script != '{' && *Script != '}' && *Script != ':');
name.Copy(begin, Script - begin);
return TOKEN_IDTF;
}
}
Token StdMeshMaterialParserCtx::AdvanceNonEOF(StdStrBuf& name)
{
Token token = Advance(name);
if (token == TOKEN_EOF) Error(StdCopyStrBuf("Unexpected end of file"));
return token;
}
Token StdMeshMaterialParserCtx::AdvanceRequired(StdStrBuf& name, Token expect)
{
Token token = AdvanceNonEOF(name);
// TODO: Explain what was actually expected
if (token != expect) Error(StdCopyStrBuf("'") + name + "' unexpected");
return token;
}
Token StdMeshMaterialParserCtx::AdvanceRequired(StdStrBuf& name, Token expect1, Token expect2)
{
Token token = AdvanceNonEOF(name);
// TODO: Explain what was actually expected
if (token != expect1 && token != expect2)
Error(StdStrBuf("'") + name + "' unexpected");
return token;
}
int StdMeshMaterialParserCtx::AdvanceInt()
{
StdStrBuf buf;
AdvanceRequired(buf, TOKEN_IDTF);
int i;
#ifdef WITH_GLIB
char* end;
i = g_ascii_strtoll(buf.getData(), &end, 10);
if (*end != '\0')
#else
if (!(std::istringstream(buf.getData()) >> i))
#endif
Error(StdStrBuf("Integer value expected"));
return i;
}
bool StdMeshMaterialParserCtx::AdvanceIntOptional(int& value)
{
StdStrBuf buf;
Token tok = Peek(buf);
if (tok == TOKEN_IDTF && isdigit(buf[0]))
{
value = AdvanceInt();
return true;
}
return false;
}
float StdMeshMaterialParserCtx::AdvanceFloat()
{
StdStrBuf buf;
AdvanceRequired(buf, TOKEN_IDTF);
float f;
#ifdef WITH_GLIB
char* end;
f = g_ascii_strtod(buf.getData(), &end);
if (*end != '\0')
#else
if (!(std::istringstream(buf.getData()) >> f))
#endif
Error(StdStrBuf("Floating point value expected"));
return f;
}
bool StdMeshMaterialParserCtx::AdvanceFloatOptional(float& value)
{
StdStrBuf buf;
Token tok = Peek(buf);
if (tok == TOKEN_IDTF && isdigit(buf[0]))
{
value = AdvanceFloat();
return true;
}
return false;
}
void StdMeshMaterialParserCtx::AdvanceColor(bool with_alpha, float Color[4])
{
Color[0] = AdvanceFloat();
Color[1] = AdvanceFloat();
Color[2] = AdvanceFloat();
if (with_alpha) AdvanceFloatOptional(Color[3]);
}
bool StdMeshMaterialParserCtx::AdvanceBoolean()
{
StdCopyStrBuf buf;
AdvanceRequired(buf, TOKEN_IDTF);
if (buf == "on") return true;
if (buf == "off") return false;
Error(StdCopyStrBuf("Expected either 'on' or 'off', but not '") + buf + "'");
return false; // Never reached
}
template<typename EnumType>
EnumType StdMeshMaterialParserCtx::AdvanceEnum(const Enumerator<EnumType>* enumerators)
{
StdCopyStrBuf buf;
AdvanceRequired(buf, TOKEN_IDTF);
for (const Enumerator<EnumType>* cur = enumerators; cur->Name; ++cur)
if (buf == cur->Name)
return cur->Value;
ErrorUnexpectedIdentifier(buf);
return EnumType(); // avoid compiler warning
}
template<int Num, typename EnumType>
void StdMeshMaterialParserCtx::AdvanceEnums(const Enumerator<EnumType>* enumerators, EnumType enums[Num])
{
for (int i = 0; i < Num; ++i)
enums[i] = AdvanceEnum(enumerators);
}
template<int Num, typename EnumType>
void StdMeshMaterialParserCtx::AdvanceEnums(const Enumerator<EnumType>* enumerators, const EnumeratorShortcut<Num, EnumType>* shortcuts, EnumType enums[Num])
{
StdCopyStrBuf buf;
AdvanceRequired(buf, TOKEN_IDTF);
const Enumerator<EnumType>* cenum;
const EnumeratorShortcut<Num, EnumType>* cshort;
for (cenum = enumerators; cenum->Name; ++cenum)
if (buf == cenum->Name)
break;
for (cshort = shortcuts; cshort->Name; ++cshort)
if (buf == cshort->Name)
break;
if (!cenum->Name && !cshort->Name)
{
ErrorUnexpectedIdentifier(buf);
}
else if (!cenum->Name && cshort->Name)
{
for (int i = 0; i < Num; ++i)
enums[i] = cshort->Values[i];
}
else if (cenum->Name && (!cshort->Name || Num == 1))
{
enums[0] = cenum->Value;
for (int i = 1; i < Num; ++i)
enums[i] = AdvanceEnum(enumerators);
}
else
{
// Both enumerator and shortcut are possible, determine by look-ahead
const Enumerator<EnumType>* cenum2 = NULL;
Token tok = Peek(buf);
if (tok == TOKEN_IDTF)
{
for (cenum2 = enumerators; cenum2->Name; ++cenum2)
if (buf == cenum2->Name)
break;
}
if (cenum2 && cenum2->Name)
{
// The next item is an enumerator, so load as enumerators
enums[0] = cenum->Value;
for (int i = 1; i < Num; ++i)
enums[i] = AdvanceEnum(enumerators);
}
else
{
// The next item is something else, so load the shortcut
for (int i = 0; i < Num; ++i)
enums[i] = cshort->Values[i];
}
}
}
void StdMeshMaterialParserCtx::Error(const StdStrBuf& message)
{
throw StdMeshMaterialError(message, FileName.getData(), Line);
}
void StdMeshMaterialParserCtx::ErrorUnexpectedIdentifier(const StdStrBuf& identifier)
{
Error(StdCopyStrBuf("Unexpected identifier: '") + identifier + "'");
}
void StdMeshMaterialParserCtx::WarningNotSupported(const char* identifier)
{
DebugLogF("%s:%d: Warning: \"%s\" is not supported!", FileName.getData(), Line, identifier);
}
StdMeshMaterialSubLoader::StdMeshMaterialSubLoader()
: CurIndex(0)
{
}
template<typename SubT>
void StdMeshMaterialSubLoader::Load(StdMeshMaterialParserCtx& ctx, std::vector<SubT>& vec)
{
std::vector<unsigned int> indices;
StdCopyStrBuf token_name;
Token tok = ctx.AdvanceRequired(token_name, TOKEN_IDTF, TOKEN_BRACE_OPEN);
if(tok == TOKEN_BRACE_OPEN)
{
// Unnamed section, name by running index
indices.push_back(CurIndex);
assert(CurIndex <= vec.size());
if(CurIndex == vec.size())
{
vec.push_back(SubT());
vec.back().Name.Format("%u", CurIndex);
}
++CurIndex;
}
else
{
unsigned int size_before = indices.size();
for(unsigned int i = 0; i < vec.size(); ++i)
if(SWildcardMatchEx(vec[i].Name.getData(), token_name.getData()))
indices.push_back(i);
// Only add new SubSection if no wildcard was given
if(indices.size() == size_before)
{
if(std::strchr(token_name.getData(), '*') == NULL && std::strchr(token_name.getData(), '?') == NULL)
{
indices.push_back(vec.size());
vec.push_back(SubT());
vec.back().Name = token_name;
}
}
ctx.AdvanceRequired(token_name, TOKEN_BRACE_OPEN);
}
if(indices.empty())
{
// Section is not used, parse anyway to advance script position
// This can happen if there is inheritance by a non-matching wildcard
SubT().Load(ctx);
}
else
{
// Parse section multiple times in case there is more than one match.
// Not particularly elegant but working.
for(unsigned int i = 0; i < indices.size()-1; ++i)
{
unsigned int old_line = ctx.Line;
const char* old_pos = ctx.Script;
vec[indices[i]].Load(ctx);
ctx.Line = old_line;
ctx.Script = old_pos;
}
vec[indices.back()].Load(ctx);
}
}
void LoadShader(StdMeshMaterialParserCtx& ctx, StdMeshMaterialShaderType type)
{
StdStrBuf token_name;
StdStrBuf name, language;
ctx.AdvanceRequired(name, TOKEN_IDTF);
ctx.AdvanceRequired(language, TOKEN_IDTF);
ctx.AdvanceRequired(token_name, TOKEN_BRACE_OPEN);
Token token;
StdCopyStrBuf source, code, syntax;
while ((token = ctx.AdvanceNonEOF(token_name)) == TOKEN_IDTF)
{
if(token_name == "source")
{
ctx.AdvanceRequired(source, TOKEN_IDTF);
code = ctx.Loader.LoadShaderCode(source.getData());
if(code.getLength() == 0)
ctx.Error(StdCopyStrBuf("Could not load shader code from '") + source + "'");
}
else if(token_name == "syntax")
{
ctx.AdvanceRequired(syntax, TOKEN_IDTF);
}
else
{
ctx.ErrorUnexpectedIdentifier(token_name);
}
}
if (token != TOKEN_BRACE_CLOSE)
ctx.Error(StdCopyStrBuf("'") + token_name.getData() + "' unexpected");
ctx.Manager.AddShader(source.getData(), name.getData(), language.getData(), type, code.getData(), false);
}
StdMeshMaterialShaderParameter::StdMeshMaterialShaderParameter():
type(FLOAT4)
{
}
StdMeshMaterialShaderParameter::StdMeshMaterialShaderParameter(Type type):
type(type)
{
if(type == MATRIX_4X4)
matrix = new float[16];
}
StdMeshMaterialShaderParameter::StdMeshMaterialShaderParameter(const StdMeshMaterialShaderParameter& other)
{
CopyDeep(other);
}
StdMeshMaterialShaderParameter::StdMeshMaterialShaderParameter(StdMeshMaterialShaderParameter RREF other)
{
Move(std::move(other));
}
StdMeshMaterialShaderParameter::~StdMeshMaterialShaderParameter()
{
if(type == MATRIX_4X4)
delete[] matrix;
}
StdMeshMaterialShaderParameter& StdMeshMaterialShaderParameter::operator=(const StdMeshMaterialShaderParameter& other)
{
if(this == &other) return *this;
if(type == MATRIX_4X4)
delete[] matrix;
CopyDeep(other);
return *this;
}
StdMeshMaterialShaderParameter& StdMeshMaterialShaderParameter::operator=(StdMeshMaterialShaderParameter RREF other)
{
if(this == &other) return *this;
if(type == MATRIX_4X4)
delete[] matrix;
Move(std::move(other));
return *this;
}
void StdMeshMaterialShaderParameter::SetType(Type type)
{
StdMeshMaterialShaderParameter other(type);
Move(std::move(other));
}
void StdMeshMaterialShaderParameter::CopyShallow(const StdMeshMaterialShaderParameter& other)
{
type = other.type;
switch(type)
{
case AUTO:
a = other.a;
break;
case INT:
i = other.i;
break;
case FLOAT4:
f[3] = other.f[3];
case FLOAT3:
f[2] = other.f[2];
case FLOAT2:
f[1] = other.f[1];
case FLOAT:
f[0] = other.f[0];
break;
case MATRIX_4X4:
matrix = other.matrix;
break;
default:
assert(false);
break;
}
}
void StdMeshMaterialShaderParameter::CopyDeep(const StdMeshMaterialShaderParameter& other)
{
CopyShallow(other);
if(type == MATRIX_4X4)
{
matrix = new float[16];
for(int i = 0; i < 16; ++i)
matrix[i] = other.matrix[i];
}
}
void StdMeshMaterialShaderParameter::Move(StdMeshMaterialShaderParameter RREF other)
{
CopyShallow(other);
other.type = FLOAT;
}
StdMeshMaterialShaderParameters::StdMeshMaterialShaderParameters()
{
}
StdMeshMaterialShaderParameter StdMeshMaterialShaderParameters::LoadConstParameter(StdMeshMaterialParserCtx& ctx)
{
StdStrBuf type_name;
ctx.AdvanceRequired(type_name, TOKEN_IDTF);
if(type_name == "int")
{
StdMeshMaterialShaderParameter param(StdMeshMaterialShaderParameter::INT);
param.GetInt() = ctx.AdvanceInt();
return param;
}
else if(type_name == "float")
{
StdMeshMaterialShaderParameter param(StdMeshMaterialShaderParameter::FLOAT);
param.GetFloat() = ctx.AdvanceFloat();
return param;
}
else if(type_name == "float2")
{
StdMeshMaterialShaderParameter param(StdMeshMaterialShaderParameter::FLOAT2);
param.GetFloatv()[0] = ctx.AdvanceFloat();
param.GetFloatv()[1] = ctx.AdvanceFloat();
return param;
}
else if(type_name == "float3")
{
StdMeshMaterialShaderParameter param(StdMeshMaterialShaderParameter::FLOAT2);
param.GetFloatv()[0] = ctx.AdvanceFloat();
param.GetFloatv()[1] = ctx.AdvanceFloat();
param.GetFloatv()[2] = ctx.AdvanceFloat();
return param;
}
else if(type_name == "float4")
{
StdMeshMaterialShaderParameter param(StdMeshMaterialShaderParameter::FLOAT2);
param.GetFloatv()[0] = ctx.AdvanceFloat();
param.GetFloatv()[1] = ctx.AdvanceFloat();
param.GetFloatv()[2] = ctx.AdvanceFloat();
param.GetFloatv()[3] = ctx.AdvanceFloat();
return param;
}
else
{
ctx.Error(FormatString("Invalid type: \"%s\"", type_name.getData()));
return StdMeshMaterialShaderParameter();
}
}
StdMeshMaterialShaderParameter StdMeshMaterialShaderParameters::LoadAutoParameter(StdMeshMaterialParserCtx& ctx)
{
StdMeshMaterialShaderParameter param(StdMeshMaterialShaderParameter::AUTO);
param.GetAuto() = ctx.AdvanceEnum(ShaderParameterAutoEnumerators);
return param;
}
void StdMeshMaterialShaderParameters::Load(StdMeshMaterialParserCtx& ctx)
{
StdStrBuf token_name;
ctx.AdvanceRequired(token_name, TOKEN_BRACE_OPEN);
Token token;
while ((token = ctx.AdvanceNonEOF(token_name)) == TOKEN_IDTF)
{
if(token_name == "param_named")
{
StdStrBuf param_name;
ctx.AdvanceRequired(param_name, TOKEN_IDTF);
NamedParameters.push_back(std::make_pair(StdCopyStrBuf(param_name), LoadConstParameter(ctx)));
}
else if(token_name == "param_named_auto")
{
StdStrBuf param_name;
ctx.AdvanceRequired(param_name, TOKEN_IDTF);
NamedParameters.push_back(std::make_pair(StdCopyStrBuf(param_name), LoadAutoParameter(ctx)));
}
else
{
ctx.ErrorUnexpectedIdentifier(token_name);
}
}
if (token != TOKEN_BRACE_CLOSE)
ctx.Error(StdCopyStrBuf("'") + token_name.getData() + "' unexpected");
}
StdMeshMaterialShaderParameter& StdMeshMaterialShaderParameters::AddParameter(const char* name, StdMeshMaterialShaderParameter::Type type)
{
NamedParameters.push_back(std::make_pair(StdCopyStrBuf(name), StdMeshMaterialShaderParameter(type)));
return NamedParameters.back().second;
}
StdMeshMaterialProgram::StdMeshMaterialProgram(const char* name, const StdMeshMaterialShader* fragment_shader, const StdMeshMaterialShader* vertex_shader, const StdMeshMaterialShader* geometry_shader):
Name(name), FragmentShader(fragment_shader), VertexShader(vertex_shader), GeometryShader(geometry_shader)
{
assert(FragmentShader != NULL);
assert(VertexShader != NULL);
// Geometry shader is optional (and not even implemented at the moment!)
}
bool StdMeshMaterialProgram::AddParameterNames(const StdMeshMaterialShaderParameters& parameters)
{
// TODO: This is O(n^2) -- not optimal!
bool added = false;
for (unsigned int i = 0; i < parameters.NamedParameters.size(); ++i)
{
const std::vector<StdCopyStrBuf>::const_iterator iter = std::find(ParameterNames.begin(), ParameterNames.end(), parameters.NamedParameters[i].first);
if (iter == ParameterNames.end())
{
ParameterNames.push_back(parameters.NamedParameters[i].first);
added = true;
}
}
return added;
}
bool StdMeshMaterialProgram::CompileShader(StdMeshMaterialLoader& loader, C4Shader& shader, int ssc)
{
// Add standard slices
loader.AddShaderSlices(shader, ssc);
// Add our slices
shader.AddVertexSlice(-1, "varying vec2 texcoord;");
shader.AddFragmentSlice(-1, "varying vec2 texcoord;");
shader.AddVertexSlices(VertexShader->GetFilename(), VertexShader->GetCode(), VertexShader->GetFilename());
shader.AddFragmentSlices(FragmentShader->GetFilename(), FragmentShader->GetCode(), FragmentShader->GetFilename());
// Construct the list of uniforms
std::vector<const char*> uniformNames;
#ifndef USE_CONSOLE
uniformNames.resize(C4SSU_Count + ParameterNames.size() + 1);
uniformNames[C4SSU_ClrMod] = "clrMod";
uniformNames[C4SSU_Gamma] = "gamma";
uniformNames[C4SSU_BaseTex] = "baseTex"; // unused
uniformNames[C4SSU_OverlayTex] = "overlayTex"; // unused
uniformNames[C4SSU_OverlayClr] = "oc_PlayerColor";
uniformNames[C4SSU_LightTex] = "lightTex";
uniformNames[C4SSU_LightTransform] = "lightTransform";
uniformNames[C4SSU_NormalTex] = "normalTex"; // unused
uniformNames[C4SSU_AmbientTex] = "ambientTex";
uniformNames[C4SSU_AmbientTransform] = "ambientTransform";
uniformNames[C4SSU_AmbientBrightness] = "ambientBrightness";
uniformNames[C4SSU_Bones] = "bones";
uniformNames[C4SSU_CullMode] = "cullMode";
for (unsigned int i = 0; i < ParameterNames.size(); ++i)
uniformNames[C4SSU_Count + i] = ParameterNames[i].getData();
uniformNames[C4SSU_Count + ParameterNames.size()] = NULL;
#endif
// Compile the shader
StdCopyStrBuf name(Name);
#ifndef USE_CONSOLE
if (ssc != 0) name.Append(":");
if (ssc & C4SSC_LIGHT) name.Append("Light");
if (ssc & C4SSC_MOD2) name.Append("Mod2");
#endif
return shader.Init(name.getData(), &uniformNames[0]);
}
bool StdMeshMaterialProgram::Compile(StdMeshMaterialLoader& loader)
{
#ifndef USE_CONSOLE
if (!CompileShader(loader, Shader, 0)) return false;
if (!CompileShader(loader, ShaderMod2, C4SSC_MOD2)) return false;
if (!CompileShader(loader, ShaderLight, C4SSC_LIGHT)) return false;
if (!CompileShader(loader, ShaderLightMod2, C4SSC_LIGHT | C4SSC_MOD2)) return false;
#endif
return true;
}
const C4Shader* StdMeshMaterialProgram::GetShader(int ssc) const
{
#ifndef USE_CONSOLE
const C4Shader* shaders[4] = {
&Shader,
&ShaderMod2,
&ShaderLight,
&ShaderLightMod2
};
int index = 0;
if(ssc & C4SSC_MOD2) index += 1;
if(ssc & C4SSC_LIGHT) index += 2;
assert(index < 4);
return shaders[index];
#else
return NULL;
#endif
}
int StdMeshMaterialProgram::GetParameterIndex(const char* name) const
{
#ifndef USE_CONSOLE
std::vector<StdCopyStrBuf>::const_iterator iter = std::find(ParameterNames.begin(), ParameterNames.end(), name);
if(iter == ParameterNames.end()) return -1;
return C4SSU_Count + std::distance(ParameterNames.begin(), iter);
#else
return -1;
#endif
}
double StdMeshMaterialTextureUnit::Transformation::GetWaveXForm(double t) const
{
assert(TransformType == T_WAVE_XFORM);
const double val = fmod(WaveXForm.Frequency * t + WaveXForm.Phase, 1.0);
switch (WaveXForm.Wave)
{
case W_SINE: return WaveXForm.Base + WaveXForm.Amplitude*0.5*(1.0 + sin(val * 2.0 * M_PI));
case W_TRIANGLE: if (val < 0.5) return WaveXForm.Base + WaveXForm.Amplitude*2.0*val; else return WaveXForm.Base + WaveXForm.Amplitude*2.0*(1.0 - val);
case W_SQUARE: if (val < 0.5) return WaveXForm.Base; else return WaveXForm.Base + WaveXForm.Amplitude;
case W_SAWTOOTH: return WaveXForm.Base + WaveXForm.Amplitude*val;
case W_INVERSE_SAWTOOTH: return WaveXForm.Base + WaveXForm.Amplitude*(1.0-val);
default: assert(false); return 0.0;
}
}
StdMeshMaterialTextureUnit::Tex::Tex(C4Surface* Surface)
: RefCount(1), Surf(Surface), Texture(Surface->textures[0])
{
assert(!Surface->textures.empty());
}
StdMeshMaterialTextureUnit::Tex::~Tex()
{
assert(RefCount == 0);
delete Surf;
}
StdMeshMaterialTextureUnit::TexPtr::TexPtr(C4Surface* Surface)
: pTex(new Tex(Surface))
{
}
StdMeshMaterialTextureUnit::TexPtr::TexPtr(const TexPtr& other)
: pTex(other.pTex)
{
++pTex->RefCount;
}
StdMeshMaterialTextureUnit::TexPtr::~TexPtr()
{
if(!--pTex->RefCount)
delete pTex;
}
StdMeshMaterialTextureUnit::TexPtr& StdMeshMaterialTextureUnit::TexPtr::operator=(const TexPtr& other)
{
if(&other == this) return *this;
if(!--pTex->RefCount)
delete pTex;
pTex = other.pTex;
++pTex->RefCount;
return *this;
}
StdMeshMaterialTextureUnit::StdMeshMaterialTextureUnit():
Duration(0.0f), TexAddressMode(AM_Wrap), ColorOpEx(BOX_Modulate), ColorOpManualFactor(0.0f),
AlphaOpEx(BOX_Modulate), AlphaOpManualFactor(0.0f)
{
TexBorderColor[0] = TexBorderColor[1] = TexBorderColor[2] = 0.0f; TexBorderColor[3] = 1.0f;
Filtering[0] = Filtering[1] = F_Linear; Filtering[2] = F_Point;
ColorOpSources[0] = BOS_Current; ColorOpSources[1] = BOS_Texture;
AlphaOpSources[0] = BOS_Current; AlphaOpSources[1] = BOS_Texture;
ColorOpManualColor1[0] = ColorOpManualColor1[1] = ColorOpManualColor1[2] = AlphaOpManualAlpha1 = 0.0f;
ColorOpManualColor2[0] = ColorOpManualColor2[1] = ColorOpManualColor2[2] = AlphaOpManualAlpha2 = 0.0f;
}
void StdMeshMaterialTextureUnit::LoadTexture(StdMeshMaterialParserCtx& ctx, const char* texname)
{
std::unique_ptr<C4Surface> surface(ctx.Loader.LoadTexture(texname)); // be exception-safe
if (!surface.get())
ctx.Error(StdCopyStrBuf("Could not load texture '") + texname + "'");
if (surface->Wdt != surface->Hgt)
ctx.Error(StdCopyStrBuf("Texture '") + texname + "' is not quadratic");
if (surface->iTexX > 1 || surface->iTexY > 1)
ctx.Error(StdCopyStrBuf("Texture '") + texname + "' is too large");
Textures.push_back(TexPtr(surface.release()));
}
void StdMeshMaterialTextureUnit::Load(StdMeshMaterialParserCtx& ctx)
{
Token token;
StdCopyStrBuf token_name;
while ((token = ctx.AdvanceNonEOF(token_name)) == TOKEN_IDTF)
{
if (token_name == "texture")
{
Textures.clear();
ctx.AdvanceRequired(token_name, TOKEN_IDTF);
LoadTexture(ctx, token_name.getData());
}
else if (token_name == "anim_texture")
{
Textures.clear();
StdCopyStrBuf base_name;
ctx.AdvanceRequired(base_name, TOKEN_IDTF);
int num_frames;
if (ctx.AdvanceIntOptional(num_frames))
{
const char* data = base_name.getData();
const char* sep = strrchr(data, '.');
for (int i = 0; i < num_frames; ++i)
{
StdCopyStrBuf buf;
if (sep)
buf.Format("%.*s_%d.%s", (int)(sep - data), data, i, sep+1);
else
buf.Format("%s_%d", data, i);
LoadTexture(ctx, buf.getData());
}
Duration = ctx.AdvanceFloat();
}
else
{
LoadTexture(ctx, base_name.getData());
while (!ctx.AdvanceFloatOptional(Duration))
{
ctx.AdvanceRequired(token_name, TOKEN_IDTF);
LoadTexture(ctx, token_name.getData());
}
}
}
else if (token_name == "tex_address_mode")
{
TexAddressMode = ctx.AdvanceEnum(TexAddressModeEnumerators);
}
else if (token_name == "tex_border_colour")
{
ctx.AdvanceColor(true, TexBorderColor);
}
else if (token_name == "filtering")
{
ctx.AdvanceEnums<3, StdMeshMaterialTextureUnit::FilteringType>(FilteringEnumerators, FilteringShortcuts, Filtering);
if (Filtering[0] == F_None || Filtering[1] == F_None)
ctx.Error(StdCopyStrBuf("'none' is only valid for the mip filter"));
if (Filtering[2] == F_Anisotropic)
ctx.Error(StdCopyStrBuf("'anisotropic' is not a valid mip filter"));
}
else if (token_name == "colour_op")
{
BlendOpType ColorOp = ctx.AdvanceEnum(BlendOpEnumerators);
switch (ColorOp)
{
case BO_Replace:
ColorOpEx = BOX_Source1;
break;
case BO_Add:
ColorOpEx = BOX_Add;
break;
case BO_Modulate:
ColorOpEx = BOX_Modulate;
break;
case BO_AlphaBlend:
ColorOpEx = BOX_BlendTextureAlpha;
break;
}
ColorOpSources[0] = BOS_Texture;
ColorOpSources[1] = BOS_Current;
}
else if (token_name == "colour_op_ex")
{
ColorOpEx = ctx.AdvanceEnum(BlendOpExEnumerators);
ColorOpSources[0] = ctx.AdvanceEnum(BlendOpSourceEnumerators);
ColorOpSources[1] = ctx.AdvanceEnum(BlendOpSourceEnumerators);
if (ColorOpEx == BOX_BlendManual) ColorOpManualFactor = ctx.AdvanceFloat();
if (ColorOpSources[0] == BOS_Manual) ctx.AdvanceColor(false, ColorOpManualColor1);
if (ColorOpSources[1] == BOS_Manual) ctx.AdvanceColor(false, ColorOpManualColor2);
}
else if (token_name == "alpha_op_ex")
{
AlphaOpEx = ctx.AdvanceEnum(BlendOpExEnumerators);
AlphaOpSources[0] = ctx.AdvanceEnum(BlendOpSourceEnumerators);
AlphaOpSources[1] = ctx.AdvanceEnum(BlendOpSourceEnumerators);
if (AlphaOpEx == BOX_BlendManual) AlphaOpManualFactor = ctx.AdvanceFloat();
if (AlphaOpSources[0] == BOS_Manual) AlphaOpManualAlpha1 = ctx.AdvanceFloat();
if (AlphaOpSources[1] == BOS_Manual) AlphaOpManualAlpha2 = ctx.AdvanceFloat();
}
else if (token_name == "scroll")
{
Transformation trans;
trans.TransformType = Transformation::T_SCROLL;
trans.Scroll.X = ctx.AdvanceFloat();
trans.Scroll.Y = ctx.AdvanceFloat();
Transformations.push_back(trans);
}
else if (token_name == "scroll_anim")
{
Transformation trans;
trans.TransformType = Transformation::T_SCROLL_ANIM;
trans.ScrollAnim.XSpeed = ctx.AdvanceFloat();
trans.ScrollAnim.YSpeed = ctx.AdvanceFloat();
Transformations.push_back(trans);
}
else if (token_name == "rotate")
{
Transformation trans;
trans.TransformType = Transformation::T_ROTATE;
trans.Rotate.Angle = ctx.AdvanceFloat();
Transformations.push_back(trans);
}
else if (token_name == "rotate_anim")
{
Transformation trans;
trans.TransformType = Transformation::T_ROTATE_ANIM;
trans.RotateAnim.RevsPerSec = ctx.AdvanceFloat();
Transformations.push_back(trans);
}
else if (token_name == "scale")
{
Transformation trans;
trans.TransformType = Transformation::T_SCALE;
trans.Scale.X = ctx.AdvanceFloat();
trans.Scale.Y = ctx.AdvanceFloat();
Transformations.push_back(trans);
}
else if (token_name == "transform")
{
Transformation trans;
trans.TransformType = Transformation::T_TRANSFORM;
for (int i = 0; i < 16; ++i)
trans.Transform.M[i] = ctx.AdvanceFloat();
Transformations.push_back(trans);
}
else if (token_name == "wave_xform")
{
Transformation trans;
trans.TransformType = Transformation::T_WAVE_XFORM;
trans.WaveXForm.XForm = ctx.AdvanceEnum(XFormTypeEnumerators);
trans.WaveXForm.Wave = ctx.AdvanceEnum(WaveTypeEnumerators);
trans.WaveXForm.Base = ctx.AdvanceFloat();
trans.WaveXForm.Frequency = ctx.AdvanceFloat();
trans.WaveXForm.Phase = ctx.AdvanceFloat();
trans.WaveXForm.Amplitude = ctx.AdvanceFloat();
Transformations.push_back(trans);
}
else
ctx.ErrorUnexpectedIdentifier(token_name);
}
if (token != TOKEN_BRACE_CLOSE)
ctx.Error(StdCopyStrBuf("'") + token_name.getData() + "' unexpected");
}
StdMeshMaterialPass::ProgramInstance::ProgramInstance(const StdMeshMaterialProgram* program, const ShaderInstance* fragment_instance, const ShaderInstance* vertex_instance, const ShaderInstance* geometry_instance):
Program(program)
{
// Consistency check
assert(Program->GetFragmentShader() == fragment_instance->Shader);
assert(Program->GetVertexShader() == vertex_instance->Shader);
assert(Program->GetGeometryShader() == geometry_instance->Shader);
// Load instance parameters, i.e. connect parameter values with uniform index
LoadParameterRefs(fragment_instance);
LoadParameterRefs(vertex_instance);
LoadParameterRefs(geometry_instance);
}
void StdMeshMaterialPass::ProgramInstance::LoadParameterRefs(const ShaderInstance* instance)
{
for(unsigned int i = 0; i < instance->Parameters.NamedParameters.size(); ++i)
{
const int index = Program->GetParameterIndex(instance->Parameters.NamedParameters[i].first.getData());
assert(index != -1);
const std::vector<ParameterRef>::const_iterator parameter_iter =
std::find_if(Parameters.begin(), Parameters.end(), [index](const ParameterRef& ref) { return ref.UniformIndex == index; });
if(parameter_iter != Parameters.end())
{
// TODO: Check that the current parameter has the same value as the found one
continue;
}
else
{
ParameterRef ref;
ref.Parameter = &instance->Parameters.NamedParameters[i].second;
ref.UniformIndex = index;
Parameters.push_back(ref);
}
}
}
StdMeshMaterialPass::StdMeshMaterialPass():
DepthCheck(true), DepthWrite(true), CullHardware(CH_Clockwise)
{
Ambient[0] = Ambient[1] = Ambient[2] = 1.0f; Ambient[3] = 1.0f;
Diffuse[0] = Diffuse[1] = Diffuse[2] = 1.0f; Diffuse[3] = 1.0f;
Specular[0] = Specular[1] = Specular[2] = 0.0f; Specular[3] = 0.0f;
Emissive[0] = Emissive[1] = Emissive[2] = 0.0f; Emissive[3] = 0.0f;
Shininess = 0.0f;
SceneBlendFactors[0] = SB_One; SceneBlendFactors[1] = SB_Zero;
AlphaRejectionFunction = DF_AlwaysPass; AlphaRejectionValue = 0.0f;
AlphaToCoverage = false;
VertexShader.Shader = FragmentShader.Shader = GeometryShader.Shader = NULL;
}
void StdMeshMaterialPass::LoadShaderRef(StdMeshMaterialParserCtx& ctx, StdMeshMaterialShaderType type)
{
StdStrBuf program_name, token;
ctx.AdvanceRequired(program_name, TOKEN_IDTF);
ShaderInstance* cur_shader;
const StdMeshMaterialShader* shader;
const char* shader_type_name;
switch(type)
{
case SMMS_FRAGMENT:
cur_shader = &FragmentShader;
shader = ctx.Manager.GetFragmentShader(program_name.getData());
shader_type_name = "fragment";
break;
case SMMS_VERTEX:
cur_shader = &VertexShader;
shader = ctx.Manager.GetVertexShader(program_name.getData());
shader_type_name = "vertex";
break;
case SMMS_GEOMETRY:
cur_shader = &GeometryShader;
shader = ctx.Manager.GetGeometryShader(program_name.getData());
shader_type_name = "geometry";
break;
default: // can't happen
assert(0);
return;
}
if(cur_shader->Shader != NULL)
ctx.Error(FormatString("There is already a %s shader in this pass", shader_type_name));
if(!shader)
ctx.Error(FormatString("There is no such %s shader with name %s", shader_type_name, program_name.getData()));
cur_shader->Shader = shader;
cur_shader->Parameters.Load(ctx);
}
void StdMeshMaterialPass::Load(StdMeshMaterialParserCtx& ctx)
{
Token token;
StdCopyStrBuf token_name;
StdMeshMaterialSubLoader texture_unit_loader;
while ((token = ctx.AdvanceNonEOF(token_name)) == TOKEN_IDTF)
{
if (token_name == "texture_unit")
{
texture_unit_loader.Load(ctx, TextureUnits);
}
else if (token_name == "ambient")
{
ctx.AdvanceColor(true, Ambient);
}
else if (token_name == "diffuse")
{
ctx.AdvanceColor(true, Diffuse);
}
else if (token_name == "specular")
{
Specular[0] = ctx.AdvanceFloat();
Specular[1] = ctx.AdvanceFloat();
Specular[2] = ctx.AdvanceFloat();
// The fourth argument is optional, not the fifth:
float specular3 = ctx.AdvanceFloat();
float shininess;
if (ctx.AdvanceFloatOptional(shininess))
{
Specular[3] = specular3;
Shininess = shininess;
}
else
{
Shininess = specular3;
}
}
else if (token_name == "emissive")
{
ctx.AdvanceColor(true, Emissive);
}
else if (token_name == "depth_check")
{
DepthCheck = ctx.AdvanceBoolean();
}
else if (token_name == "depth_write")
{
DepthWrite = ctx.AdvanceBoolean();
}
else if (token_name == "cull_hardware")
{
CullHardware = ctx.AdvanceEnum(CullHardwareEnumerators);
}
else if (token_name == "scene_blend")
{
ctx.AdvanceEnums<2, StdMeshMaterialPass::SceneBlendType>(SceneBlendEnumerators, SceneBlendShortcuts, SceneBlendFactors);
}
else if (token_name == "scene_blend_op")
{
StdStrBuf op;
ctx.AdvanceRequired(op, TOKEN_IDTF);
ctx.WarningNotSupported(token_name.getData());
}
else if (token_name == "alpha_rejection")
{
AlphaRejectionFunction = ctx.AdvanceEnum(DepthFunctionEnumerators);
if (AlphaRejectionFunction != DF_AlwaysFail && AlphaRejectionFunction != DF_AlwaysPass)
AlphaRejectionValue = ctx.AdvanceFloat() / 255.0f;
}
else if (token_name == "alpha_to_coverage")
{
AlphaToCoverage = ctx.AdvanceBoolean();
}
else if (token_name == "colour_write")
{
ctx.AdvanceBoolean();
ctx.WarningNotSupported("colour_write");
}
else if (token_name == "depth_func")
{
StdStrBuf func;
ctx.AdvanceRequired(func, TOKEN_IDTF);
ctx.WarningNotSupported(token_name.getData());
}
else if (token_name == "illumination_stage")
{
ctx.WarningNotSupported(token_name.getData());
}
else if (token_name == "light_clip_planes")
{
ctx.AdvanceBoolean();
ctx.WarningNotSupported(token_name.getData());
}
else if (token_name == "light_scissor")
{
ctx.AdvanceBoolean();
ctx.WarningNotSupported(token_name.getData());
}
else if (token_name == "lighting")
{
ctx.AdvanceBoolean();
ctx.WarningNotSupported(token_name.getData());
}
else if (token_name == "normalise_normals" || token_name == "normalize_normals")
{
ctx.AdvanceBoolean();
ctx.WarningNotSupported(token_name.getData());
}
else if (token_name == "polygon_mode")
{
StdStrBuf mode;
ctx.AdvanceRequired(mode, TOKEN_IDTF);
ctx.WarningNotSupported(token_name.getData());
}
else if (token_name == "shading")
{
StdStrBuf shading;
ctx.AdvanceRequired(shading, TOKEN_IDTF);
ctx.WarningNotSupported(token_name.getData());
}
else if (token_name == "transparent_sorting")
{
ctx.AdvanceBoolean();
ctx.WarningNotSupported(token_name.getData());
}
else if (token_name == "vertex_program_ref")
{
LoadShaderRef(ctx, SMMS_VERTEX);
}
else if (token_name == "fragment_program_ref")
{
LoadShaderRef(ctx, SMMS_FRAGMENT);
}
else if (token_name == "geometry_program_ref")
{
LoadShaderRef(ctx, SMMS_GEOMETRY);
}
else
ctx.ErrorUnexpectedIdentifier(token_name);
}
if (token != TOKEN_BRACE_CLOSE)
ctx.Error(StdCopyStrBuf("'") + token_name.getData() + "' unexpected");
}
StdMeshMaterialTechnique::StdMeshMaterialTechnique():
Available(false)
{
}
void StdMeshMaterialTechnique::Load(StdMeshMaterialParserCtx& ctx)
{
Token token;
StdCopyStrBuf token_name;
StdMeshMaterialSubLoader pass_loader;
while ((token = ctx.AdvanceNonEOF(token_name)) == TOKEN_IDTF)
{
if (token_name == "pass")
{
pass_loader.Load(ctx, Passes);
}
else
ctx.ErrorUnexpectedIdentifier(token_name);
}
if (token != TOKEN_BRACE_CLOSE)
ctx.Error(StdCopyStrBuf("'") + token_name.getData() + "' unexpected");
}
bool StdMeshMaterialTechnique::IsOpaque() const
{
// Technique is opaque if one of the passes is opaque (subsequent
// non-opaque passes will just depend on the opaque value drawn in
// the previous pass; total result will not depend on original
// frame buffer value).
for(unsigned int i = 0; i < Passes.size(); ++i)
if(Passes[i].IsOpaque())
return true;
return false;
}
StdMeshMaterial::StdMeshMaterial():
Line(0), ReceiveShadows(true), BestTechniqueIndex(-1)
{
}
void StdMeshMaterial::Load(StdMeshMaterialParserCtx& ctx)
{
Token token;
StdCopyStrBuf token_name;
StdMeshMaterialSubLoader technique_loader;
while ((token = ctx.AdvanceNonEOF(token_name)) == TOKEN_IDTF)
{
if (token_name == "technique")
{
technique_loader.Load(ctx, Techniques);
}
else if (token_name == "receive_shadows")
{
ReceiveShadows = ctx.AdvanceBoolean();
}
else
ctx.ErrorUnexpectedIdentifier(token_name);
}
if (token != TOKEN_BRACE_CLOSE)
ctx.Error(StdCopyStrBuf("'") + token_name.getData() + "' unexpected");
}
void StdMeshMatManager::Clear()
{
Materials.clear();
Programs.clear();
FragmentShaders.clear();
VertexShaders.clear();
GeometryShaders.clear();
}
void StdMeshMatManager::Parse(const char* mat_script, const char* filename, StdMeshMaterialLoader& loader)
{
StdMeshMaterialParserCtx ctx(*this, mat_script, filename, loader);
Token token;
StdCopyStrBuf token_name;
while ((token = ctx.Advance(token_name)) == TOKEN_IDTF)
{
if (token_name == "material")
{
// Read name
StdCopyStrBuf material_name;
ctx.AdvanceRequired(material_name, TOKEN_IDTF);
// Check for uniqueness
std::map<StdCopyStrBuf, StdMeshMaterial>::iterator iter = Materials.find(material_name);
if (iter != Materials.end())
ctx.Error(FormatString("Material with name '%s' is already defined in %s:%u", material_name.getData(), iter->second.FileName.getData(), iter->second.Line));
// Check if there is a parent given
Token next = ctx.AdvanceRequired(token_name, TOKEN_BRACE_OPEN, TOKEN_COLON);
// Read parent name, if any
StdMeshMaterial* parent = NULL;
if (next == TOKEN_COLON)
{
// Note that if there is a parent, then it needs to be loaded
// already. This currently makes only sense when its defined above
// in the same material script file or in a parent definition.
// We could later support material scripts in the System.ocg.
StdCopyStrBuf parent_name;
ctx.AdvanceRequired(parent_name, TOKEN_IDTF);
ctx.AdvanceRequired(token_name, TOKEN_BRACE_OPEN);
iter = Materials.find(parent_name);
if (iter == Materials.end())
ctx.Error(StdCopyStrBuf("Parent material '") + parent_name + "' does not exist (or is not yet loaded)");
parent = &iter->second;
}
// Copy properties from parent if one is given, otherwise
// default-construct the material.
StdMeshMaterial mat = parent ? StdMeshMaterial(*parent) : StdMeshMaterial();
// Set/Overwrite source and name
mat.Name = material_name;
mat.FileName = ctx.FileName;
mat.Line = ctx.Line;
mat.Load(ctx);
Materials[material_name] = mat;
#ifndef USE_CONSOLE
// To Gfxspecific setup of the material; choose working techniques
if (!pDraw->PrepareMaterial(*this, loader, Materials[material_name]))
{
Materials.erase(material_name);
ctx.Error(StdCopyStrBuf("No working technique for material '") + material_name + "'");
}
#endif
}
else if (token_name == "vertex_program")
{
LoadShader(ctx, SMMS_VERTEX);
}
else if (token_name == "fragment_program")
{
LoadShader(ctx, SMMS_FRAGMENT);
}
else if (token_name == "geometry_program")
{
LoadShader(ctx, SMMS_GEOMETRY);
}
else
ctx.ErrorUnexpectedIdentifier(token_name);
}
if (token != TOKEN_EOF)
ctx.Error(StdCopyStrBuf("'") + token_name.getData() + "' unexpected");
}
const StdMeshMaterial* StdMeshMatManager::GetMaterial(const char* material_name) const
{
std::map<StdCopyStrBuf, StdMeshMaterial>::const_iterator iter = Materials.find(StdCopyStrBuf(material_name));
if (iter == Materials.end()) return NULL;
return &iter->second;
}
StdMeshMatManager::Iterator StdMeshMatManager::Remove(const Iterator& iter, StdMeshMaterialUpdate* update)
{
if(update) update->Add(&*iter);
Iterator next_iter = iter;
++next_iter;
Materials.erase(iter.iter_);
return next_iter;
}
const StdMeshMaterialShader* StdMeshMatManager::GetFragmentShader(const char* name) const
{
ShaderMap::const_iterator iter = FragmentShaders.find(StdCopyStrBuf(name));
if(iter == FragmentShaders.end()) return NULL;
return iter->second.get();
}
const StdMeshMaterialShader* StdMeshMatManager::GetVertexShader(const char* name) const
{
ShaderMap::const_iterator iter = VertexShaders.find(StdCopyStrBuf(name));
if(iter == VertexShaders.end()) return NULL;
return iter->second.get();
}
const StdMeshMaterialShader* StdMeshMatManager::GetGeometryShader(const char* name) const
{
ShaderMap::const_iterator iter = GeometryShaders.find(StdCopyStrBuf(name));
if(iter == GeometryShaders.end()) return NULL;
return iter->second.get();
}
const StdMeshMaterialShader* StdMeshMatManager::AddShader(const char* filename, const char* name, const char* language, StdMeshMaterialShaderType type, const char* text, bool success_if_exists)
{
ShaderMap* map = NULL;
switch(type)
{
case SMMS_FRAGMENT:
map = &FragmentShaders;
break;
case SMMS_VERTEX:
map = &VertexShaders;
break;
case SMMS_GEOMETRY:
map = &GeometryShaders;
break;
}
StdCopyStrBuf name_buf(name);
ShaderMap::iterator iter = map->find(name_buf);
if(iter != map->end())
{
// Shader exists
if(success_if_exists)
return iter->second.get();
else
return NULL;
}
else
{
std::unique_ptr<StdMeshMaterialShader> shader(new StdMeshMaterialShader(filename, name, language, type, text));
std::pair<ShaderMap::iterator, bool> inserted = map->insert(std::make_pair(name_buf, std::move(shader)));
assert(inserted.second == true);
iter = inserted.first;
return iter->second.get();
}
}
const StdMeshMaterialProgram* StdMeshMatManager::AddProgram(const char* name, StdMeshMaterialLoader& loader, const StdMeshMaterialPass::ShaderInstance& fragment_shader, const StdMeshMaterialPass::ShaderInstance& vertex_shader, const StdMeshMaterialPass::ShaderInstance& geometry_shader)
{
std::tuple<const StdMeshMaterialShader*, const StdMeshMaterialShader*, const StdMeshMaterialShader*> key = std::make_tuple(fragment_shader.Shader, vertex_shader.Shader, geometry_shader.Shader);
ProgramMap::iterator iter = Programs.find(key);
if(iter == Programs.end())
{
std::unique_ptr<StdMeshMaterialProgram> program(new StdMeshMaterialProgram(name, fragment_shader.Shader, vertex_shader.Shader, geometry_shader.Shader));
iter = Programs.insert(std::make_pair(key, std::move(program))).first;
}
StdMeshMaterialProgram& inserted_program = *iter->second;
const bool fragment_added = inserted_program.AddParameterNames(fragment_shader.Parameters);
const bool vertex_added = inserted_program.AddParameterNames(vertex_shader.Parameters);
const bool geometry_added = inserted_program.AddParameterNames(geometry_shader.Parameters);
// Re-compile the program (and assign new uniform locations if new
// parameters were encountered).
if(!inserted_program.IsCompiled() || fragment_added || vertex_added || geometry_added)
if(!inserted_program.Compile(loader))
return NULL;
return &inserted_program;
}
StdMeshMatManager MeshMaterialManager;