openclonk/src/object
Nicolas Hake 4ebf67754c Move C4ComponentHost::LoadEx to C4Language
To make C4ComponentHost more reusable, move C4Language dependencies out
of the class.
LoadEx isn't really suited to reside in C4Language, but it's better to
have it there, since all C4Language consumers also use C4ComponentHost;
the reverse isn't true.
2013-10-29 21:32:21 +01:00
..
C4Action.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4Command.cpp Make COMD_* work more intuitive for DFA_FLOAT 2013-10-07 19:15:46 +02:00
C4Command.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4Def.cpp Move C4ComponentHost::LoadEx to C4Language 2013-10-29 21:32:21 +01:00
C4Def.h Remove unused C4D_None 2012-11-12 02:41:20 +01:00
C4DefGraphics.cpp Replace std::auto_ptr with std::unique_ptr 2013-03-26 15:43:01 +01:00
C4DefGraphics.h Remove some forward declarations that are already in C4Prototypes.h 2012-12-31 22:03:12 +01:00
C4DefList.cpp Make DEBUGREC define a commandline option 2013-05-25 22:51:32 +02:00
C4DefList.h Remove unused C4D_None 2012-11-12 02:41:20 +01:00
C4GameObjects.cpp Fix internal marker for FindObject searches and CrossCheck using shapes. 2013-08-10 23:21:26 +02:00
C4GameObjects.h Fix internal marker for FindObject searches and CrossCheck using shapes. 2013-08-10 23:21:26 +02:00
C4IDList.cpp CStdFont: Encapsulate iLineHgt 2013-10-18 22:30:02 +02:00
C4IDList.h Remove some forward declarations that are already in C4Prototypes.h 2012-12-31 22:03:12 +01:00
C4Id.cpp Silence a few MSVC warnings 2013-04-01 12:48:02 +02:00
C4Id.h Silence a few MSVC warnings 2013-04-01 12:48:02 +02:00
C4InfoCore.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4InfoCore.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4MeshAnimation.cpp Fix crash when an object whose mesh is attached to another mesh is removed 2013-05-27 15:55:18 +02:00
C4MeshAnimation.h Fix crash when an object whose mesh is attached to another mesh is removed 2013-05-27 15:55:18 +02:00
C4Movement.cpp Consistently use rounded and precise values in movement code 2013-05-25 18:44:00 +02:00
C4Object.cpp C4Object: Don't do any drawing calcs when headless 2013-10-18 22:30:01 +02:00
C4Object.h the dynamic particle system now runs the calculations in a different thread 2013-10-07 20:56:49 +02:00
C4ObjectCom.cpp Fix C4Command::Jump, i.e. jumping as part of pathfinder. 2012-12-09 18:44:22 +01:00
C4ObjectCom.h Remove some forward declarations that are already in C4Prototypes.h 2012-12-31 22:03:12 +01:00
C4ObjectInfo.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectInfo.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectInfoList.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectInfoList.h Remove some forward declarations that are already in C4Prototypes.h 2012-12-31 22:03:12 +01:00
C4ObjectList.cpp Improve C4Object const correctness 2013-08-31 23:23:35 +02:00
C4ObjectList.h Improve C4Object const correctness 2013-08-31 23:23:35 +02:00
C4ObjectMenu.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectMenu.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectPtr.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectPtr.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectScript.cpp Add TransformBone and SetAnimationBoneTransform script functions 2013-05-27 21:33:29 +02:00
C4Sector.cpp Make DEBUGREC define a commandline option 2013-05-25 22:51:32 +02:00
C4Sector.h Make DEBUGREC define a commandline option 2013-05-25 22:51:32 +02:00
C4Shape.cpp Make DEBUGREC define a commandline option 2013-05-25 22:51:32 +02:00
C4Shape.h Improve C4Object const correctness 2013-08-31 23:23:35 +02:00